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Digital geometry is about deriving geometric information from
digital pictures. The field emerged from its mathematical roots
some forty-years ago through work in computer-based imaging, and it
is used today in many fields, such as digital image processing and
analysis (with applications in medical imaging, pattern
recognition, and robotics) and of course computer graphics. Digital
Geometry is the first book to detail the concepts, algorithms, and
practices of the discipline. This comphrehensive text and reference
provides an introduction to the mathematical foundations of digital
geometry, some of which date back to ancient times, and also
discusses the key processes involved, such as geometric algorithms
as well as operations on pictures.
In the past five years, the field of electrostatic discharge (ESD) control has under gone some notable changes. Industry standards have multiplied, though not all of these, in our view, are realistic and meaningful. Increasing importance has been ascribed to the Charged Device Model (CDM) versus the Human Body Model (HBM) as a cause of device damage and, presumably, premature (latent) failure. Packaging materials have significantly evolved. Air ionization techniques have improved, and usage has grown. Finally, and importantly, the government has ceased imposing MIL-STD-1686 on all new contracts, leaving companies on their own to formulate an ESD-control policy and write implementing documents. All these changes are dealt with in five new chapters and ten new reprinted papers added to this revised edition of ESD from A to Z. Also, the original chapters have been augmented with new material such as more troubleshooting examples in Chapter 8 and a 20-question multiple-choice test for certifying operators in Chapter 9. More than ever, the book seeks to provide advice, guidance, and practical ex amples, not just a jumble of facts and generalizations. For instance, the added tailored versions of the model specifications for ESD-safe handling and packaging are actually in use at medium-sized corporations and could serve as patterns for many readers."
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images."
Biological visual systems employ massively parallel processing to perform real-world visual tasks in real time. A key to this remarkable performance seems to be that biological systems construct representations of their visual image data at multiple scales. A Pyramid Framework for Early Vision describes a multiscale, or pyramid', approach to vision, including its theoretical foundations, a set of pyramid-based modules for image processing, object detection, texture discrimination, contour detection and processing, feature detection and description, and motion detection and tracking. It also shows how these modules can be implemented very efficiently on hypercube-connected processor networks. A Pyramid Framework for Early Vision is intended for both students of vision and vision system designers; it provides a general approach to vision systems design as well as a set of robust, efficient vision modules.
A NATO advanced Study Institute took place at Bonas from June 14th to June 25th 1976 on "Digital Image Processing and Analysis". This book is the lasting result of a successful meeting, where the best specialists of the field could exchange their ideas and results. The papers are arranged so as to present first the more general and tutorial articles and then the more specific ones on applications. The general topics cover two dimensional transforms, techniques of image restoration, recursive filters, segmentation and analysis of image parts, some points of view from psychology and physiology, and problems of software and processing. The application fields concerned are remote sensing, medical applications, TV image compression,and optical character recognition. The editors wish to thank the Scientific Affairs Division of NATO for the edition of this book. Acknowledgment: This ASI has been made possible by the financial support of the NATO Scientific Affairs Division and D. R. M. E. and the material support of IRIA and the Institut de Programmation. VII TABLE OF CONTENTS William K. Pratt Two dimensional unitary transforms 1 T. S. Huang Two-dimensional Fourier transform 23 T. S. Huang Algebraic methods of image restoration 41 S. Castan Image enhancement and restoration 47 T. S. Huang Film grain noise 63 K. G. Beauchamp Two-dimensional recursive digital filtering 69 S. Attasi A new approach to 2D-recursive filtering 81 V. Cappellini Some efficient two-dimensional recursive digital filters 87 T. S. Durrani and C. E.
Biological visual systems employ massively parallel processing to perform real-world visual tasks in real time. A key to this remarkable performance seems to be that biological systems construct representations of their visual image data at multiple scales. A Pyramid Framework for Early Vision describes a multiscale, or 'pyramid', approach to vision, including its theoretical foundations, a set of pyramid-based modules for image processing, object detection, texture discrimination, contour detection and processing, feature detection and description, and motion detection and tracking. It also shows how these modules can be implemented very efficiently on hypercube-connected processor networks. A Pyramid Framework for Early Vision is intended for both students of vision and vision system designers; it provides a general approach to vision systems design as well as a set of robust, efficient vision modules.
In the past five years, the field of electrostatic discharge (ESD) control has under gone some notable changes. Industry standards have multiplied, though not all of these, in our view, are realistic and meaningful. Increasing importance has been ascribed to the Charged Device Model (CDM) versus the Human Body Model (HBM) as a cause of device damage and, presumably, premature (latent) failure. Packaging materials have significantly evolved. Air ionization techniques have improved, and usage has grown. Finally, and importantly, the government has ceased imposing MIL-STD-1686 on all new contracts, leaving companies on their own to formulate an ESD-control policy and write implementing documents. All these changes are dealt with in five new chapters and ten new reprinted papers added to this revised edition of ESD from A to Z. Also, the original chapters have been augmented with new material such as more troubleshooting examples in Chapter 8 and a 20-question multiple-choice test for certifying operators in Chapter 9. More than ever, the book seeks to provide advice, guidance, and practical ex amples, not just a jumble of facts and generalizations. For instance, the added tailored versions of the model specifications for ESD-safe handling and packaging are actually in use at medium-sized corporations and could serve as patterns for many readers.
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images."
This book constitutes the refereed proceedings of the Third International Conference on Machine Learning and Data Mining in Pattern Recognition, MLDM 2003, held in Leipzig, Germany, in July 2003. The 33 revised full papers presented together with two invited papers were carefully reviewed and selected from 75 submissions. The papers are organized in topical sections on decision trees; clustering and its applications; support vector machines; case-based reasoning; classification, retrieval, and feature Learning; discovery of frequent or sequential patterns; Bayesian models and methods; association rule mining; and applications.
This book constitutes the refereed proceedings of the 6th
International Workshop on Structural and Syntactical Pattern
Recognition, SSPR '96, held in Leipzig, Germany in August
1996.
The generic term "graph-grammars" refers to a variety of methods for specifying (possibly infinite) sets of graphs or sets of maps. The area of graph-grammars originated in the late 60s motivated by considerations concerning pattern recognition - since then the list of areas which have interacted with the development of graph-grammars has grown quite impressively. It includes pattern recognition, software specification and development, VLSI layout schemes, data bases, lambda-calculus, analysis of concurrent systems, massively parallel computer architectures, incremental compilers, computer animation, complexity theory, developmental biology, music composition, representation of physical solids, and many others. This volume is based on the contributions presented at the third international workshop on graph-grammars and their applications, held in Warrenton, Virginia, USA in December 1986. Aiming at the best possible representation of the field not all of the papers presented at the meeting appear in this volume and some of the papers from this volume were not presented at the workshop. The volume consists of two parts: Part I presents tutorial introductions to a number of basic graph and map rewriting mechanisms. Part II contains technical contributions. This collection of papers provides the reader with an up-to-date overview of current trends in graph-grammars.
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