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Sequel to the New York Times bestseller Amari and the Night
Brothers! Artemis Fowl meets Men in Black in this magical
second book in the New York Times bestselling Supernatural
Investigations trilogy, soon to be a major movie starring Marsai
Martin. Perfect for 8+ fans of Percy Jackson
and Nevermoor. After finding her brother and saving the
entire supernatural world, Amari Peters is convinced her first full
summer as a Junior Agent will be a breeze. But between the fearsome
new Head Minister’s strict anti-magician agenda, fierce Junior
Agent rivalries, and her brother Quinton’s curse steadily
worsening, Amari’s plate is full. So when the secretive League of
Magicians offers her a chance to stand up for magiciankind as its
new leader, she declines. She’s got enough to worry about! But
her refusal allows someone else to step forward, a magician with
dangerous plans for the League. This challenge sparks the start of
the Great Game, a competition to decide who will become the Night
Brothers’ successor and determine the future of magiciankind. The
Great Game is both mysterious and deadly, but among the winner’s
magical rewards is Quinton’s last hope . . . so how can Amari
refuse?
An epic middle grade supernatural adventure series, soon to be a major movie starring Marsai Martin. Perfect for readers aged 8+ and fans of Percy Jackson, Skandar and the Unicorn Thief and Men in Black.
Amari Peters knows three things. Her big brother Quinton has gone missing. No one will talk about it. His mysterious job holds the secret... So when Amari gets an invitation to the Bureau of Supernatural Affairs, she's certain this is her chance to find Quinton. But first she has to get her head around the new world of the Bureau, where mermaids, aliens and magicians are real, and her roommate is a weredragon.
Amari must compete against kids who've known about the supernatural world their whole lives, and when each trainee is awarded a special supernatural talent, Amari is given an illegal talent - one that the Bureau views as dangerous. With an evil magician threatening the whole supernatural world, and her own classmates thinking she is the enemy, Amari has never felt more alone. But if she doesn't pass the three tryouts, she may never find out what happened to Quinton...
Sequel to the New York Times bestseller Amari and the Night
Brothers! Artemis Fowl meets Men in Black in this magical second
book in the New York Times and Indie bestselling Supernatural
Investigations trilogy--perfect for fans of Tristan Strong Punches
a Hole in the Sky, the Percy Jackson series, and Nevermoor. After
finding her brother and saving the entire supernatural world, Amari
Peters is convinced her first full summer as a Junior Agent will be
a breeze. But between the fearsome new Head Minister's strict
anti-magician agenda, fierce Junior Agent rivalries, and her
brother Quinton's curse steadily worsening, Amari's plate is full.
So when the secretive League of Magicians offers her a chance to
stand up for magiciankind as its new leader, she declines. She's
got enough to worry about! But her refusal allows someone else to
step forward, a magician with dangerous plans for the League. This
challenge sparks the start of the Great Game, a competition to
decide who will become the Night Brothers' successor and determine
the future of magiciankind. The Great Game is both mysterious and
deadly, but among the winner's magical rewards is Quinton's last
hope--so how can Amari refuse?
An epic middle grade supernatural adventure series, soon to be a
major movie starring Marsai Martin. Perfect for readers aged 8+ and
fans of Percy Jackson, Nevermoor and Men in Black. Amari and the
Night Brothers has been on the children's NYT bestseller list since
its launch in January, 2021 Amari Peters knows three things. Her
big brother Quinton has gone missing. No one will talk about it.
His mysterious job holds the secret ... So when Amari gets an
invitation to the Bureau of Supernatural Affairs, she's certain
this is her chance to find Quinton. But first she has to get her
head around the new world of the Bureau, where mermaids, aliens and
magicians are real, and her roommate is a weredragon. Amari must
compete against kids who've known about the supernatural world
their whole lives, and when each trainee is awarded a special
supernatural talent, Amari is given an illegal talent - one that
the Bureau views as dangerous. With an evil magician threatening
the whole supernatural world, and her own classmates thinking she
is the enemy, Amari has never felt more alone. But if she doesn't
pass the three tryouts, she may never find out what happened to
Quinton ... B. B. Alston lives in Lexington, SC. Amari and the
Night Brothers is his debut middle grade novel. When not writing,
he can be found eating too many sweets and exploring country roads
to see where they lead. Cover artwork from rising star artist
Brittany Jackson.
Sequel to the New York Times bestseller Amari and the Night Brothers! Artemis Fowl meets Men in Black in this magical second book in the New York Times bestselling Supernatural Investigations trilogy, soon to be a major movie starring Marsai Martin. Perfect for 8+ fans of Percy Jackson and Nevermoor.
After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse steadily worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers' successor and determine the future of magiciankind.
The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope . . . so how can Amari refuse?
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