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Showing 1 - 10 of 10 matches in All Departments
A humorous miscellany with stories and recipes relating to all types of drinks - from beer and wine, to cocktails and spirits - from all over the world No matter what day of the year it is and regardless of the occasion, there is always a very good reason to enjoy a drink. Responsibly of course. Aimed at discerning drinkers keen to broaden their booze horizons and those looking to become more adventurous in their elbow-bending, this enlightening and alternative almanac celebrates every day of the year with an appropriate alcoholic drink - featuring everything from Absinthe and Zinfandel to Martinis and Monastic beers. It's a cocktail of cultural history, eccentric events, unlikely anniversaries, recipes and recommendations infused with all manner of 'interestingness, several dashes of drinking did-you-knows, fascinating facts, famous folk, unsung heroes, lesser-known legends from all walks of life and major weird, wonderful and well-known moments from our past.
A World From Dust describes how a set of chemical rules combined with the principles of evolution in order to create an environment in which life as we know it could unfold. Beginning with simple mathematics, these predictable rules led to the advent of the planet itself, as well as cells, organs and organelles, ecosystems, and increasingly complex life forms. McFarland provides an accessible discussion of a geological history as well, describing how the inorganic matter on Earth underwent chemical reactions with air and water, allowing for life to emerge from the world's first rocks. He traces the history of life all the way to modern neuroscience, and shows how the bioelectric signals that make up the human brain were formed. Most popular science books on the topic present either the physics of how the universe formed, or the biology of how complex life came about; this book's approach would be novel in that it condenses in an engaging way the chemistry that links the two fields. This book is an accessible and multidisciplinary look at how life on our planet came to be, and how it continues to develop and change even today.
A Collection of Dark and Daring Adventures What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. This 94-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find: Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths. A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent You probably shouldn't bring the paladin along on this one... This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett. Winner, Gold ENnie Award, Best Adventure of 2012
Seafaring adventures and explorations galore Discover the lush paradise known as the Isle of Morphoi, where the goddess of Memory seeks lost secrets through her network of cunning lamias and the shapeshifting morphoi. Encounter lost civilizations and their hidden colonies; explore mysterious fog-shrouded islands populated by sharp-toothed, scarred natives; battle epic leviathans of the deep that are rumored to crush villages or swallow whole ships; and gain priceless and unusual treasures
Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down - and their ambassador demands that the player characters explain themselves, for interfering in a legitimate assassination So begins the looking-glass adventure that takes adventurers to the Plane of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows New Status system to track player character prestige Enter the world of shadows, and play the Pathfinder RPG on a whole new level 120 pages of real action and adventure by Award-winning designers Wolfgang Baur and Ben McFarland A free PDF poster map of the Courts is also available on the Kobold Press site "The adventure impressed me so much that I felt like I had to write my first review. Even though I knew it would be a solid adventure, I was unprepared for being wowed by it the way I was... I consider it a must-buy." -Review by Carlos Ovalle
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