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Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.
A key driving factor for biometrics is the widespread national and international depl- ment of biometric systems that has been initiated in the past two years and is about to accelerate. While nearly all current biometric deployments are government-led and pr- cipally concerned with national security and border control scenarios, it is now apparent that the widespread availability of biometrics in everyday life will also spin out an ev- increasing number of (private) applications in other domains. Crucial to this vision is the management of the user's identity, which does not only imply the creation and update of a biometric template, but requires the development of instruments to properly handle all the data and operations related to the user identity. COST Action 2101 on Biometrics for Identity Documents and Smart Cards has - erated as a valuable and effective platform for close collaboration of European sci- tists from academia and industry researching biometrics for identity documents and smartcards. This has led to the continuous advances achieved in various classes of biometrics and their implementations in the identity management domain. These c- tributions to knowledge in this field were first presented at the First European Wo- shop on Biometrics and Identity Management (BioID 2008) organized in Roskilde, Denmark during May 7-9, 2008.
This book constitutes the refereed proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014, held in Eindhoven, The Netherlands, in November 2014. The 21 revised full papers presented together with 5 short papers and 4 workshop papers were carefully reviewed and selected from 59 submissions. The papers are organized along a set of thematic tracks: ambient assisted living; internet of things; ambient play and learning; smart buildings and cities; intelligent driving; data science; smart healthcare and healing environments; ambient persuasion; and new and emerging themes.
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