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Founded in 2004, the Games for Health Project supports community,
knowledge and business development efforts to use cutting-edge
games and game technologies to improve health and health care. The
Games for Health Conference brings together researchers, medical
professionals and game developers to share information about the
impact of games, playful interaction and game technologies on
health, health care and policy. Over two days, more than 400
attendees participate in over 60 sessions provided by an
international array of 80+ speakers, cutting across a wide range of
activities in health and health care. Topics include exergaming,
physical therapy, disease management, health behavior change,
biofeedback, rehab, epidemiology, training, cognitive health,
nutrition and health education.
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Biometrics and Identity Management - First European Workshop, BIOID 2008, Roskilde, Denmark, May 7-9, 2008, Revised Selected Papers (Paperback, 2008 ed.)
Ben Schouten, Niels Christian Juul, Andrzej Drygajlo, Massimo Tistarelli
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R1,557
Discovery Miles 15 570
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Ships in 10 - 15 working days
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A key driving factor for biometrics is the widespread national and
international depl- ment of biometric systems that has been
initiated in the past two years and is about to accelerate. While
nearly all current biometric deployments are government-led and pr-
cipally concerned with national security and border control
scenarios, it is now apparent that the widespread availability of
biometrics in everyday life will also spin out an ev- increasing
number of (private) applications in other domains. Crucial to this
vision is the management of the user's identity, which does not
only imply the creation and update of a biometric template, but
requires the development of instruments to properly handle all the
data and operations related to the user identity. COST Action 2101
on Biometrics for Identity Documents and Smart Cards has - erated
as a valuable and effective platform for close collaboration of
European sci- tists from academia and industry researching
biometrics for identity documents and smartcards. This has led to
the continuous advances achieved in various classes of biometrics
and their implementations in the identity management domain. These
c- tributions to knowledge in this field were first presented at
the First European Wo- shop on Biometrics and Identity Management
(BioID 2008) organized in Roskilde, Denmark during May 7-9, 2008.
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Ambient Intelligence - European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers (Paperback, 2014 ed.)
Emile Aarts, Boris De Ruyter, Panos Markopoulos, Evert Van Loenen, Reiner Wichert, …
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R2,616
Discovery Miles 26 160
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 5th
International Joint Conference of Ambient Intelligence, AmI 2014,
held in Eindhoven, The Netherlands, in November 2014. The 21
revised full papers presented together with 5 short papers and 4
workshop papers were carefully reviewed and selected from 59
submissions. The papers are organized along a set of thematic
tracks: ambient assisted living; internet of things; ambient play
and learning; smart buildings and cities; intelligent driving; data
science; smart healthcare and healing environments; ambient
persuasion; and new and emerging themes.
Founded in 2004, the Games for Health Project supports community,
knowledge and business development efforts to use cutting-edge
games and game technologies to improve health and health care. The
Games for Health Conference brings together researchers, medical
professionals and game developers to share information about the
impact of games, playful interaction and game technologies on
health, health care and policy. Over two days, more than 400
attendees participate in over 60 sessions provided by an
international array of 80+ speakers, cutting across a wide range of
activities in health and health care. Topics include exergaming,
physical therapy, disease management, health behavior change,
biofeedback, rehab, epidemiology, training, cognitive health,
nutrition and health education.
|
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