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Tomb Raiders (Paperback)
Jonathan H. Keith, Benjamin Bruck, Mike Shel
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R337
Discovery Miles 3 370
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Ships in 10 - 15 working days
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The 12th volume in our Mythic Monsters series, Mythic Monsters:
Fairy Tale Creatures brings you a dozen and one celebrated
storybook creatures, a few friendly, more of them malevolent, and
every one dangerous. This product certainly celebrates the fey, but
it incorporates a selection of monsters of many types inspired by
fairy tales, often with a decidedly Celtic flair. From
blarney-filled leprechauns and luminous pixies to terrible banshees
keening their anguish and whether bringing succor like a unicorn or
murderous spite like a redcap, these creatures bring the full
flavor of the realms of faerie to your campaign. We have hungry
green hags ready to gobble their victims living or dead alongside
flitting faerie dragons that just want to have fun, bogeymen that
use terror as a weapon and will-o'-wisps that feed upon it like
sweet nectar. We also delved into the madcap tales of Lewis Carroll
to bring you not only mythic versions of the frumious bandersnatch,
jubjub bird, and jabberwock, but also a brand-new thirteenth
monster for this collection, the strange and elusive boojum snark
In addition to these fabulous fairy tale creatures, this product
includes a selection of non-mythic and mythic spells, including
call woodland beings, faerie form, and fey crossroads, as well as
fey-inspired mythic versions of existing spells The 13 monsters
contained herein, ranging in CR from 3 to 28, are updated for the
mythic rules, and when we say updated we mean complete stat blocks,
yes, but more than that every one has its own unique and exciting
new mythic abilities, from a mythic green hag's grisly gobble and
insatiable stalker to the death coach and immortal anguish of a
mythic banshee The Mythic Monsters series from Legendary Games
brings you dynamic and exciting mechanics alongside evocative and
cinematic new abilities that really help creatures live up to their
flavor text, whether they are creatures of real-world myth and
legend or creatures born out of the RPG tradition itself. These
creatures can work just as well in a non-mythic campaign as they do
in one that incorporates the full mythic rules, as you can throw
them at your jaded players who think they've seen it all or know
the standard monster stats as well as you do. That look of surprise
and "What was THAT?" will warm any GM's heart.
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