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The European Conference on Computer Vision (ECCV) has established
itself as a major event in this exciting and very active field of
research and development. These refereed two-volume proceedings
include the 123 papers accepted for presentation at the 4th ECCV,
held in Cambridge, UK, in April 1996; these papers were selected
from a total of 328 submissions and together give a well-balanced
reflection of the state of the art in computer vision.
The papers in volume II are grouped in sections on color vision and
shading; image features; motion; medical applications; tracking;
applications and recognition; calibration, focus, and optics;
applications; and structure from motion.
The European Conference on Computer Vision (ECCV) has established
itself as a major event in this exciting and very active field of
research and development. These refereed two-volume proceedings
include the 123 papers accepted for presentation at the 4th ECCV,
held in Cambridge, UK, in April 1996; these papers were selected
from a total of 328 submissions and together give a well-balanced
reflection of the state of the art in computer vision.
The papers in volume I are grouped in sections on structure from
motion; recognition; geometry and stereo; texture and features;
tracking; grouping and segmentation; stereo; and recognition,
matching, and segmentation.
This book describes experimental advances made in the
interpretation of visual motion over the last few years that have
moved researchers closer to emulating the way in which we recover
information about the surrounding world. If robots are to act
intelligently in everyday environments, they must have a perception
of motion and its consequences. This book describes experimental
advances made in the interpretation of visual motion over the last
few years that have moved researchers closer to emulating the way
in which we recover information about the surrounding world. It
describes algorithms that form a complete, implemented, and tested
system developed by the authors to measure two-dimensional motion
in an image sequence, then to compute three-dimensional structure
and motion, and finally to recognize the moving objects. The
authors develop algorithms to interpret visual motion around four
principal constraints. The first and simplest allows the scene
structure to be recovered on a pointwise basis. The second
constrains the scene to a set of connected straight edges. The
third makes the transition between edge and surface representations
by demanding that the wireframe recovered is strictly polyhedral.
And the final constraint assumes that the scene is comprised of
planar surfaces, and recovers them directly. Contents Image, Scene,
and Motion * Computing Image Motion * Structure from Motion of
Points * The Structure and Motion of Edges * From Edges to Surfaces
* Structure and Motion of Planes * Visual Motion Segmentation *
Matching to Edge Models * Matching to Planar Surfaces
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