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Interaktive Systeme - Band 1: Grundlagen, Graphical User Interfaces, Informationsvisualisierung (Paperback, 2. Aufl. 2010):... Interaktive Systeme - Band 1: Grundlagen, Graphical User Interfaces, Informationsvisualisierung (Paperback, 2. Aufl. 2010)
Bernhard Preim, Raimund Dachselt
R1,525 Discovery Miles 15 250 Ships in 12 - 17 working days

Aufbauend auf den Grundlagen der Kognition bietet Band 1 eine umfassende Einführung in den Entwurf interaktiver Systeme. Von den Eingabegeräten bis zum Dialogdesign werden alle wichtigen Aspekte der Gestaltung fensterbasierter Systeme anhand von Fallbeispielen aus der industriellen Praxis ausführlich diskutiert. Die Autoren behandeln auch Visualisierungstechniken und Besonderheiten mobiler User Interfaces (UI). Um den vielfältigen Aspekten des Themas gerecht zu werden, erscheint die 2. Auflage in zwei Bänden.

Visualization, Visual Analytics and Virtual Reality in Medicine - State-of-the-art Techniques and Applications (Paperback):... Visualization, Visual Analytics and Virtual Reality in Medicine - State-of-the-art Techniques and Applications (Paperback)
Bernhard Preim, Renata Raidou, Noeska Smit, Kai Lawonn
R3,119 Discovery Miles 31 190 Ships in 12 - 17 working days

Visualization, Visual Analytics and Virtual Reality in Medicine: State-of-the-art Techniques and Applications describes important techniques and applications that show an understanding of actual user needs as well as technological possibilities. The book includes user research, for example, task and requirement analysis, visualization design and algorithmic ideas without going into the details of implementation. This reference will be suitable for researchers and students in visualization and visual analytics in medicine and healthcare, medical image analysis scientists and biomedical engineers in general. Visualization and visual analytics have become prevalent in public health and clinical medicine, medical flow visualization, multimodal medical visualization and virtual reality in medical education and rehabilitation. Relevant applications now include digital pathology, virtual anatomy and computer-assisted radiation treatment planning.

Visual Computing for Medicine - Theory, Algorithms, and Applications (Hardcover, 2nd edition): Bernhard Preim, Charl P Botha Visual Computing for Medicine - Theory, Algorithms, and Applications (Hardcover, 2nd edition)
Bernhard Preim, Charl P Botha
R2,141 Discovery Miles 21 410 Ships in 12 - 17 working days

"Visual Computing for Medicine, Second Edition, "offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includesalgorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques fromresearch, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field.
Complete guide to visual computing in medicine, fully revamped and updated with new developments in the fieldIllustrated in full colorIncludes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more"

Biomedical Engineering Desk Reference (Hardcover): Buddy D. Ratner, Allan S. Hoffman, Frederick J. Schoen, Jack E. Lemons,... Biomedical Engineering Desk Reference (Hardcover)
Buddy D. Ratner, Allan S. Hoffman, Frederick J. Schoen, Jack E. Lemons, Joseph Dyro, …
R2,310 Discovery Miles 23 100 Ships in 12 - 17 working days

A one-stop Desk Reference, for Biomedical Engineers involved in the ever expanding and very fast moving area; this is a book that will not gather dust on the shelf. It brings together the essential professional reference content from leading international contributors in the biomedical engineering field. Material covers a broad range of topics including: Biomechanics and Biomaterials; Tissue Engineering; and Biosignal Processing
* A hard-working desk reference providing all the essential material needed by biomedical and clinical engineers on a day-to-day basis
* Fundamentals, key techniques, engineering best practice and rules-of-thumb together in one quick-reference sourcebook
* Definitive content by the leading authors in the field, including Buddy Ratner, Joseph Dyro, Sverre Grimnes, Richard Kyle and Bernhard Preim

Interaktive Systeme - Band 2: User Interface Engineering, 3D-Interaktion, Natural User Interfaces (German, Paperback, 2. Aufl.... Interaktive Systeme - Band 2: User Interface Engineering, 3D-Interaktion, Natural User Interfaces (German, Paperback, 2. Aufl. 2015)
Bernhard Preim, Raimund Dachselt
R1,715 Discovery Miles 17 150 Ships in 12 - 17 working days

Der erste Band vermittelte Grundlagenwissen zur Mensch-Computer-Interaktion. Dieses Buch baut darauf auf und widmet sich dem gesamten Entwicklungsprozess von User Interfaces und ausgewahlten neueren Entwicklungen. In verstandlicher und wissenschaftlich fundierter Weise beschreiben die Autoren, welche Phasen und Methoden das User Interface Engineering pragen. Zahlreiche Praxisbeispiele und Handlungsempfehlungen werden fur alle Phasen diskutiert: von der Anforderungsanalyse uber das Prototyping bis hin zur Evaluierung interaktiver Systeme. Immer mehr 3D-Inhalte sind verfugbar, und die Interaktion mit ihnen hat eigene Herausforderungen. Der Mittelteil des Buches ist daher 3D User Interfaces gewidmet. In profunder und kompakter Form werden wesentliche Aspekte behandelt, darunter 3D-Eingabe- und Ausgabegerate, Kernaufgaben und spezielle 3D-Interaktionstechniken. Computer werden zunehmend in die reale Welt integriert, sind mobil und allgegenwartig. Der letzte Buchteil widmet sich dafur geeigneten, naturlichen Formen der Interaktion. Nicht nur Multitouch als verbreitete Form wird systematisch diskutiert. Als erstes deutsches Fachbuch widmet sich dieses Buch auch gestischer Interaktion, Tangible User Interfaces und anderen Natural User Interfaces. Eine anschauliche Sprache, farbige Illustrationen und weiterfuhrende Literaturhinweise machen es zu einem umfassenden Kompendium fur eine breite Leserschaft.

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