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Designed for librarians who work with all age levels from
youngsters to seniors at all educational, reading and language
backgrounds, who must fulfill responsibilities that run the gamut
from instructing patrons on information literacy skills to using
electronic tools to marketing the library to locating funding,
Infographics: A Practical Guide for Librarians provides librarians
with the following: *Section I: Infographics 101 contains
definitions, history, importance in today's society, types and
examples, advantages and disadvantages, general uses, uses in
libraries, tools for creation and design tips. *Section II:
Practical applications show how to use infographics in academic,
public, special and school libraries. Included are visual examples
and step-by-step instructions to create two infographics Included
in each section are exercises, tables with URLs to more ideas and
materials and references. This practical guide will help every type
and size of library use infographics as a powerful part in their
21st century game plan. Whether it's marketing the public library,
improving students information literacy skills in a school library
or showcasing the accomplishments of the academic library,
infographics can be a vital part of the library's playbook. The
book describes ways to use infographics to: *raise funds for a
public library *teach critical thinking and 21st century skills in
the school library *illustrate why libraries matter by relaying
value of academic libraries *market the library *improve
information literacy in academic settings *advocate for resources
and services.
How to Teach: A Practical Guide for Librarians is designed for
librarians and other educators who must instruct library patrons on
subjects ranging from research skills to understanding and using
electronic tools to providing self-paced instruction. This book
provides public, academic, school, and special librarians with
practical applications based on theoretical approaches to adult
learning; instructional design principles to help them plan,
deliver, and assess learning; examples and model lessons
illustrating face-to-face instruction and online training; and
descriptions and step-by-step instructions showing them how to
create self-paced materials to complement their teaching.
Ready-to-use, customizable worksheets; handouts; and evaluation
forms serve as models. Exercises in each chapter reinforce its
content. URLs identify additional ideas and materials from
librarian colleagues to enhance teaching.
Designed for experienced librarians, librarians new to the
profession, and library school students, Online Teaching and
Learning: A Practical Guide for Librarians provides a comprehensive
framework that encompasses all aspects of planning, designing,
creating, implementing, and assessing online learning for all types
of libraries, including public, academic, special, and K-12. It
also provides a valuable guide for teachers, administrators, and
other educators. Online Teaching and Learning: A Practical Guide
for Librarians features three main sections: *Section I: Theory
into Practice forms the basis in theory of learning that ultimately
influences practice. It includes definition, importance in today's
society, benefits and challenges, and categories and types of
online learning with examples to illustrate each. *Section II:
Creating Online Instruction explores how to create an online
course--describing components and stepping through the process
using a model on the topic of information literacy. Design and
instructional tips for creating other types of online instruction
are also given. *Section III: Practical Applications provides
examples of different types of online instruction and materials in
all types of libraries. Then, step-by-step detail explains how
librarians can create this type of instruction and/or learning
materials on their own. Included are worksheets, handouts, and
exercises. Online Teaching and Learning: A Practical Guide for
Librarians puts it all together to provide what the library must
consider as it prepares for this new challenge and opportunity. It
provides a comprehensive guide instructing online programs how to
employ library services as part of their program. It is also
designed to instruct librarians to incorporate the skills necessary
to build a virtual library environment and teach the skills
required to meet the needs of online learners. As the educational
landscape changes with blended and online learning taking center
stage, new and established librarians need a guide to inform them
of skills they will need and show them how to create the resources
for their new online audience.
Designed for librarians who work with all age levels from
youngsters to seniors at all educational, reading and language
backgrounds, who must fulfill responsibilities that run the gamut
from instructing patrons on information literacy skills to using
electronic tools to marketing the library to locating funding,
Infographics: A Practical Guide for Librarians provides librarians
with the following: *Section I: Infographics 101 contains
definitions, history, importance in today's society, types and
examples, advantages and disadvantages, general uses, uses in
libraries, tools for creation and design tips. *Section II:
Practical applications show how to use infographics in academic,
public, special and school libraries. Included are visual examples
and step-by-step instructions to create two infographics Included
in each section are exercises, tables with URLs to more ideas and
materials and references. This practical guide will help every type
and size of library use infographics as a powerful part in their
21st century game plan. Whether it's marketing the public library,
improving students information literacy skills in a school library
or showcasing the accomplishments of the academic library,
infographics can be a vital part of the library's playbook. The
book describes ways to use infographics to: *raise funds for a
public library *teach critical thinking and 21st century skills in
the school library *illustrate why libraries matter by relaying
value of academic libraries *market the library *improve
information literacy in academic settings *advocate for resources
and services.
From blogs to wikis, invite Web 2.0 tools into the classroom. In
this invaluable resource, you'll find a host of Web 2.0 tools
available on the Internet today, plus teaching and learning
strategies to use them in the K-12 classroom. Language arts,
science, and social studies unit lesson plans included in each
chapter exemplify topics at the elementary, middle, and high school
levels. Each chapter focuses on a specific Web 2.0 tool: Blogs -
high school science study; Podcasts - immigrant topic for the
elementary classroom; Wikis - learning about novels in high school;
Video/digital storytelling about energy; Google tools (e.g., Google
Earth, Maps, and Docs) - current events in social studies; Voice
Thread - language learning for non-native speakers; and, Social
bookmarking - Earth Day projects. Each chapter of this title
incorporates a glossary; a description of the particular tool;
examples of its use in the K-12 curriculum; how to get started;
and, a unit plan focused on learning strategies. Exercises in each
chapter reinforce the concepts. Readers get a complete listing of
all Web sites mentioned plus access to a Web site for exercises,
new URLs, and more. Teachers will want to check this out of your
library too.
Game-Based Teaching and Learning: A Practical Guide for Librarians
is designed for librarians in school, academic, public, and special
libraries, as well as other educators who work with all age levels
from youngsters to seniors. This book combines the necessary
ingredients of theory and practice in a comprehensive guide that
offers librarians and all educators the knowledge and tools
necessary to enhance their teaching and learning through games.
Visual examples serve as instructional models, exercises reinforce
learning, and additional resources help in creating lessons
incorporating games. Features include: *A theoretical basis to
inform practice provides definitions, advantages/challenges, design
principles, and tools to create game-based learning. *Examples of
different kinds of games both digital and non-digital for all
library types and age levels, including special needs students and
describes how libraries are using games in their teaching. *Uses of
importance to librarians, their patrons, and the library as an
entity *Numerous illustrations of games, especially those used by
librarians and other educators, to serve as models for each type of
library use. *Practical applications of game-based teaching and
learning in all types of libraries. *Exercises to reinforce each
chapter topic *Tables of additional resources *Handouts, rubrics,
lesson plans for game-based instruction
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