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A dieselpunk roleplaying game of action, mystery and mad science! Tomorrow City was one of the cities of the future, built to usher in a new age of prosperity, seizing upon scientific achievements at the dawn of the twentieth century. Then came the War. Radium-powered soldiers assembled, diesel-fuelled nightmares rolled off production lines, city fought city, and the world burned in atomic fire. We survived, barely. Tomorrow City still stands, an oil-stained beacon of hope, part-refuge, part-asylum. Beset by dangers from both within and without, a secret war now rages on its streets. Diesel-born monstrosities stalk the alleyways, air pirates strike from the wastelands, mad scientists continue their dark work, occultists manipulate the city’s strange geometry, and secret societies plot in the shadows. Tomorrow City is a roleplaying game of dark science and dieselpunk action. Swift and simple character creation and an easy-to-learn dice pool system places the emphasis on unique personalities and the momentum of the plot. Join the Underground and fight the crime and corruption at the heart of the city. Sell your dieselpunk tech, occult knowledge, and sheer grit as troubleshooters for mysterious paymasters. Hunt down spies, saboteurs, and science-run-amok. As weary sky rangers, fringe scientists, and radium-powered veterans, you might be all that stands between a better tomorrow and no tomorrow at all.
Take on the pirate fleets in this campaign for Stargrave, featuring full rules for playing the game solo or cooperatively. Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with 'supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered... Hope Eternal is a solo and cooperative expansion for Stargrave. Along with full rules for playing the game in this new style, the book contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!
A 40-card deck of special missions, plots, and objectives from which players can draw to add extra intrigue to their games. The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge – anything for a quick credit. Anyone can sell an alien artefact or a set of neural-fuses, but smart captains know that there are myriad ways to turn a profit… This expansion for Stargrave consists of 40 Side Hustle cards – missions, plots, and tasks that add variety, depth, and new tactical challenges to wargames in the Ravaged Galaxy. Each card presents a specific objective… and the rewards for achieving it. Some of these missions must be revealed, while others are kept secret. Is your crew attempting to insert a data virus into a key system? Locate a political prisoner? Uncover evidence of a secret scientific cabal? Every crew is out to grab some loot, but what’s your captain’s side hustle?
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