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In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty
interviews with twenty-two queer video game developers whose
radical, experimental, vibrant, and deeply queer work is driving a
momentous shift in the medium of video games. Speaking with insight
and candor about their creative practices as well as their politics
and passions, these influential and innovative game makers tell
stories about their lives and inspirations, the challenges they
face, and the ways they understand their places within the wider
terrain of video game culture. Their insights go beyond typical
conversations about LGBTQ representation in video games or how to
improve "diversity" in digital media. Instead, they explore queer
game-making practices, the politics of queer independent video
games, how queerness can be expressed as an aesthetic practice, the
influence of feminist art on their work, and the future of queer
video games and technology. These engaging conversations offer a
portrait of an influential community that is subverting and
redefining the medium of video games by placing queerness front and
center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews,
Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky
Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome
Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna
Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah
Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert
Yang
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty
interviews with twenty-two queer video game developers whose
radical, experimental, vibrant, and deeply queer work is driving a
momentous shift in the medium of video games. Speaking with insight
and candor about their creative practices as well as their politics
and passions, these influential and innovative game makers tell
stories about their lives and inspirations, the challenges they
face, and the ways they understand their places within the wider
terrain of video game culture. Their insights go beyond typical
conversations about LGBTQ representation in video games or how to
improve "diversity" in digital media. Instead, they explore queer
game-making practices, the politics of queer independent video
games, how queerness can be expressed as an aesthetic practice, the
influence of feminist art on their work, and the future of queer
video games and technology. These engaging conversations offer a
portrait of an influential community that is subverting and
redefining the medium of video games by placing queerness front and
center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews,
Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky
Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome
Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna
Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah
Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert
Yang
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