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Get started with Arduino and computer coding. This book is intended
for those new to the Arduino and computer coding. and looking to
gain the skills to write microcontroller programs that can act on
given inputs and operate electromechanical output devices. Coding
the Arduino contains four sections: background information, game
development, electronic games and projects, and expanded programs.
The final chapters expand on the functionality of some of the
programs presented in previous chapters, and challenges you with
capstone projects. The projects will be described where the program
code that is presented can be modified, or in which two or more of
the sample programs may be used to synthesize a new program as the
solution to the problem that is presented. Additionally, review
questions are presented at the end of each chapter to test your
comprehension of the material. What You'll Learn Understand basic
principles of technology, and about analog and digital electronics.
Create games from scratch, where you interactively play against the
program. Gain an introduction to Artificial Intelligence (AI) Who
This Book Is For Electronic hobbyists, makers of all levels, and
teens with an interest in technology and coding who are looking to
get started with Arduinos.
The book answers questions about the fundamental nature of energy
and how to harness it. The process of power generation is examined,
and emerging technologies are explored.
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