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This journal subline serves as a forum for stimulating and
disseminating innovative research ideas, theories, emerging
technologies, empirical investigations, state-of-the-art methods,
and tools in all different genres of edutainment, such as game-
based learning and serious games, interactive storytelling, virtual
learning environments, VR-based education, and related fields. It
covers aspects from educational and game theories, human-computer
interaction, computer graphics, artificial intelligence, and
systems design. This special issue consists of two parts: the first
one features original research papers on interactive digital
storytelling in the applied context of edutainment; the second part
contains a selection of revised and expanded best papers from the
4th eLearning Baltics (eLBa 2011) conference. The papers on digital
storytelling have been split into sections on theory, technology,
and case studies; the eLBA 2011 conference papers deal with
technology and applications, case studies and mobile applications,
and game-based learning and social media.
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E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings (Paperback, 2012 ed.)
Stefan Goebel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer
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R1,413
Discovery Miles 14 130
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 7th
International Conference on E-Learning and Games, Edutainment 2012,
held in conjunction with the 3rd International Conference on
Serious Games for Training, Education, Health and Sports, GameDays
2012, held in Darmstadt, Germany, in September 2012. The 21 full
papers presented were carefully reviewed and selected for inclusion
in this book. They are organized in topical sections named:
game-based training; game-based teaching and learning; emerging
learning and gaming technologies; authoring tools and mechanisms;
and serious games for health.
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Interactive Systems: Design, Specification, and Verification - 9th International Workshop, DSV-IS 2002, Rostock Germany, June 12-14, 2002 (Paperback, 2002 ed.)
Bodo Urban, Jean Vanderdonckt, Quentin Limbourg
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R1,627
Discovery Miles 16 270
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Ships in 10 - 15 working days
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This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.
In the last few years multimedia hardware and applications have
become widely available on PC and workstations. Moreover, through
the tremendous development and the wide usage of the World Wide Web
multimedia applications have been brought over the network to many
people. This book presents the results of the fourth in a well
established series of international workshops on Multimedia
organized by the EUROGRAPHICS Association, and held from May 28 to
30, 1996, in Rostock, Germany. The workshop had the special topic
Multimedia on the Net and was the follow up of the EUROGRAPHICS
Symposium and Workshop on Multimedia held in Graz in June 1994. The
workshop program consisted of an invited keynote speech and five
technical sessions. The fifteen contributions selected for this
volume treat topics of particular interest in current research and
address actual problems of the use of multimedia in distributed
applications over the network. According to the technical sessions
they can be roughly structured in the parts concepts for handling
multimedia data, still and motion pictures on the net, WWW and
multimedia, collaborative multimedia, and multimedia and education.
Concepts for handling multimedia data are addressed in two
contributions. The first treats a frame based presentation model
for distributed information systems (Kirste), the other one
presents a temporal logic formalism for specifying navigational
transformation in hypermedia applications (Mere et al.).
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