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A flu epidemic ushers in a plague of dark magic in this spooktastic
mystery featuring teenage sleuth Johnny Dixon from The Wrath of the
Grinning Ghost. Though forty miles away, Duston Heights is not safe
from the flu that's raging through Boston. When Johnny Dixon's
grandmother falls ill, he's sent to live with his neighbor to avoid
infection. So many locals are getting sick that school is canceled
for a week, and the reclusive Dr. Abram Ashburn comes out of
retirement to make house calls. After seeing a scary vision of his
bedridden grandmother outside of a window, Johnny starts to feel on
edge. Then he and his best friend find what looks to be a weird map
of a cemetery in Dr. Ashburn's house. One specific grave is marked
with an "X," the burial place of a woman who practiced witchcraft
in the seventeenth century. The townspeople recover from the flu,
but they can't escape the terrifying illusions and shadow people
that now haunt them, unless Johnny and his friends find the key to
unlock the secrets of the graveyard before a dreadful prophecy
comes to pass . . . Praise for The Wrath of the Grinning Ghost
"Fans of the series will enjoy this new supernatural adventure,
which reads so much like Bellairs's books that they won't believe
he didn't write it." --School Library Journal "Strickland's story
is eerie, suspenseful, and true to the personalities and writing
style of Bellairs, who began the Johnny Dixon series . . . This is
good reading for adventure enthusiasts as well as for series fans."
--Booklist
From Bad to worse...
Landslides, a deadly climate, and the increasingly unpredictable
weather of Mars make survival nearly impossible, but the most
immediate problem facing the Marsport colonists is the dwindling
water supply. The group decides to onstruct an automated station in
a rift valley where ice accumulated from the atmosphere will be
melted and moved through warming pipelines to Marsport.
The kids of the Asimov Project participate in the work, but then a
fierce storm hits and a team that includes Jenny is isolated and
lost. Despite orders not to leave Marsport, Sean puts together a
group of kids to go out and find the team. As the race to save the
missing colonists becomes increasingly dangerous -- and pits Sean
against Amanda and the administration of the colony -- Sean quickly
learns that schisms within the social order are almost as deadly as
Mars itself.
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Marooned! (Paperback)
Brad Strickland, Thomas E Fuller
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R254
R227
Discovery Miles 2 270
Save R27 (11%)
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Ships in 10 - 15 working days
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There's no turning back. The year is 2085, and a new teen has
arrived at Mars Experimental Station One, a colony built to test
humans' ability to live self-sufficiently in an alien and hostile
environment. Already in existence for ten years, "Marsport" is a
functioning city of two thousand people -- with only twenty
teenagers. These teens, part of the controversial Asimov Project,
were hand selected from the billions on Earth and are always under
the watchful eyes of the adults. The newcomer, Sean, is a
fifteen-year-old orphan who acts tough but secretly thinks he can't
measure up to the others. His companions are Jenny, also fifteen,
an ethereal blond whose frail looks belie her fierce intelligence,
and Alex, a fourteen-year-old pilot in training who doesn't always
know his boundaries. They each have reasons to doubt
themselves...and distrust each other. But one thing is certain:
Mars offers them something Earth never could. When the existence of
Marsport is suddenly threatened, the group must overcome their
fears and join forces, for their survival depends on nothing less.
Safe Harbor? Five months into their undercover search for the pirate Jack Steele, Captain Hunter and the Aurora head for the island of Tortuga to put in for repairs after a battle with a deadly Spanish ship. Davy Shea, now fifteen years old and accepted by the Aurora's crew, continues to help his uncle Patch in the ship's surgery, but Captain Hunter has a special mission for him. The Captain has learned that captured British officers are being held on the island for ransom from the Crown, and he is determined to rescue those officers, even risking the Aurora's cover. As a servant boy, Davy can easily pass among the various pirate groups thriving on Tortuga. But as Davy begins to uncover the many secrets and deceptions that shroud this beautiful island, he soon realizes that more is at stake than the lives of a few captured officers. A plan is in the works that will force the pirate hunters on the Aurora to make new alliances...and bring them face to face with former enemies.
In a Massachusetts town, an evil wizard is about to come back from
the dead and a young hero must fight to stop him . . . In the days
of the Salem witch trials, the sleepy hamlet of Duston Heights had
just one practitioner of the dark arts: the notorious necromancer
Esdrias Blackleach. As the fever for witch hunting reached its
terrible peak, Blackleach was accused of using powerful black magic
against his fellow townsfolk. But just before he could be brought
to trial, he dropped dead, escaping justice forever. Or so it
seemed . . . Fast forward to the 1950s, the inquisitive young
sleuth Johnny Dixon and his mentor Professor Childermass are
getting ready to donate a box of Blackleach artifacts to the local
museum when a descendant of the sorcerer shows up and attempts to
steal his ancestor's wooden hand. He has a fiendish plan to raise
the old necromancer from the dead, and only Johnny and the
professor can stop him and make the town safe from black magic
forever. The Johnny Dixon stories, from the award-winning author of
The House with a Clock in Its Walls, have been acclaimed for their
"believable and likable characters" (The New York Times) and
"spine-tingling" supernatural adventure (Publishers Weekly).
A young man fights to save his father from a spirit's curse in the
epic finale to a series starring "a terrific hero" (The New York
Times) The sea is calm, the air is fresh, and the bobbing boat
feels like a living creature underneath Johnny Dixon's feet. Johnny
hardly ever sees his father, who trains Air Force pilots in
Colorado, and their annual Florida fishing trip is the highlight of
his year. They're on their way back to Duston Heights,
Massachusetts, where Johnny lives with his grandparents, when a
visit to a fortune-teller puts a terrible fright into Johnny.
Inside the seer's crystal ball, he sees a grinning ghost who
cackles out a fearsome message: "The universe shall be mine!"
Johnny tries to forget what he saw, but when he and his father
return to Duston Heights, his dad falls into a coma, and Johnny is
certain that the ghost is to blame. With the help of his old friend
Professor Childermass, Johnny will defeat the smirking ghoul-or
never see his father again. The Johnny Dixon series, from the
author of The House with a Clock in Its Walls, is full of fun,
adventure, and supernatural chills, along with "believable and
likable characters" who are a delight to spend time with (The New
York Times).
Hidden away in the local library, a sorcerer's book casts an evil
spell in a novel by the author of The House with a Clock in Its
Walls Johnny Dixon and his best friend Fergie are whiling away a
rainy day at the Duston Heights library when Johnny asks a screwy
question: "What's the last book in the library?" After Johnny goes
home, Fergie decides to find out. There, under number 999.99, he
finds a very peculiar tome, The Book of True Wishes, which is all
about Fergie's favorite subject: himself. The book knows Fergie's
name, and it promises him everything he ever wanted, which means he
is about to forget a very important rule: Be careful what you wish
for. When the book puts Fergie under the spell of a mad old wizard,
Johnny and his friend Professor Childermass will do whatever it
takes to break the book's hold and save their friend. Johnny Dixon
and his eccentric professor friend are two of the most delightful
characters in literature as well as "an endearing detective team,"
and their adventures continue to hold readers of all ages
spellbound (The New York Times).
A young sleuth and his professor friend fight voodoo, black magic,
and a hungry zombie horde . . . The drum is small, no bigger than a
plastic cup, and decorated with sun-bleached bones. It is a token
from the island of St. Ives, whose voodoo cults are infamous around
the world, and it is one of the most dangerous objects Johnny Dixon
has ever held. When he raps the little drum, the wind howls, and an
explosion rocks the house. There are more surprises to come. An
inquisitive young man, Johnny has tangled with all manner of
supernatural beasts along with his friend Professor Childermass,
and now they will confront the living dead. The drum summons up a
whirlwind of black magic and throws one of the professor's
colleagues into a strange trance. To rescue him, Johnny and the
professor must defeat an evil sorceress, and send her zombies back
to where they belong. From the author of the Lewis Barnavelt
novels, including The House with a Clock in Its Walls, the Johnny
Dixon series is full of fun, adventure, and supernatural chills,
along with "believable and likable characters" who are a delight to
spend time with (The New York Times).
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Emily Henry
Paperback
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R245
R192
Discovery Miles 1 920
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