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The El Pensamiento was a ship loaded 't the gunnels with treasure.
The treasure belonged 't Sir Francis Mollinson of Scotland. It was
a hoard of Viking treasures he'd discovered 'n it made him a very
rich man. He was afraid though bandits was gonna steal his treasure
so he had the El Pensamiento bring it down 't Cartagena in
Colombia, South America. From there he was takin it 't an estate
he'd bought in the highlands of Colombia. He had a hunder't of the
finest Scottish soldiers with him when he headed fer them highlands
'n Sir Mollinson 'n the soldiers 'n the treasure disappeared right
off the face of the earth. Of course ya know that's the kind of
thing that gets Sam fired up don't ya? He was bettin we could find
that treasure 'n I shore wasn't takin any bets against it. We asked
Dr. Jack Ford 't join us 'n him 'n his team jumped at the chance.
He din't know it when we asked him but we was planning 't give him
a share of the treasure it we ever found it. When we got 't
Cartagena we discovered that estate Sir Mollinson had bought was
right in the middle of cannibal country. Not only that we was gonna
have 't fight our way through hostile savages just 't get 't that
cannibal country. Get yerself ready fer some mighty hard jungle
travel cause we have a lot of it 't get through 't get 't them
highlands. Shore glad yer comin along. Gramps
We're after Inca treasures this time 'n they're hidden somewhere in
the Llanganatis Mountains down in Ecuador. There was enough of 'em
't fill a good sized buildin 't a depth of twelve foot. Now that's
a lot of loot. The feller that hid 'em was mighty clever 'n we had
a dickens of a time tryin 't figure out what he'd done we with 'em.
Ya ain't gonna believe what finally turned the trick fer us. In
order 't get 't them mountains we had 't pass through headhunter
country. From ever description we had of 'em we knew they'd be
after our heads. They'd take 'em 'n pop the eyes out of 'em 'n
shrink 'em 'n hang 'em in their huts 't remind 'em how fierce they
was 'n how dumb we was. Yer gonna meet Nacho 'n Luca. They're gonna
be our guides inta where we can start huntin fer the treasures on
our own. They supplied Big Mike 'n Dr. Jack Ford with hosses 't
ride that was right out of King Arthur's time. Before we left Santa
Fe I got together with our gunsmith 'n told him where we was headin
'n what we was gonna be up against. He came up with a new weapon
fer us that will knock yer socks off. Get yer protective gear on 'n
get yer firepower ready. We'll do our best 't keep ya from gettin
harmed. Thanks fer jumpin inta this one with us cause its a
humdinger. Gramps
As ya know if ya've been trackin us, we left some of the Ottoman
Empire treasures behind us when we was last in the Mediterranean
Sea. We're goin back after 'em. Ya also know we lost a soldier when
we was there the first time so we prepared ourselves with the best
firepower in the world this time. Before we could get over there
though we found Eddie McGrath was after our treasures agin. This
time he was gonna use Aunt Margaret 't get at us. We was in a
desperate race 't get 't her before that snivelin low life could. I
think ever pirate in Europe was waitin fer us this time round. The
word had got out ahead of us we was comin 'n they was prepared. On
top of that it looked like ever train robber in Europe was out 't
get us too. The search fer the treasures come near 't doin some of
us in. The rascals hidin it set up more booby traps that ya can
imagine. It was a good thing we had Colombo with us this time cause
he's awful good at pullin our fat out of the fire. Get yerself
ready to get out of some awful tight spots. We get more than our
share this time round. Shore glad yer lendin us yer imaginations.
Yer a lot more help 't us than ya might think. Gramps
The Monastery Treasure is the first of a series of mystery
adventures taken from the memories of Gramps as he tells the Sam 'n
Me tales. Gramps tells the story using the lingo of the old west
and creates images you swear will take you into the adventure with
them. Sam 'n Gramps start out as detectives working for the
Pinkertons in Santa Fe, New Mexico and wind up setting up their own
treasure hunting business. This first treasure hunt starts with Sam
receiving a monastery record book that contains the secret to a
treasure worth a king's ransom. Sam's Uncle Timothy found the
record book years before and was never able to solve the secret to
where the treasure was. Uncle Timothy promises Sam half of the
treasure if he can find it. The story that surrounds that treasure
hunt, and the treachery of the scoundrels involved, told through
Gramps unique style of spinning a yarn, will keep you feeling you
are part of the story as he tells it. That's only the beginning.
There are dozens more mystery adventures and each of them takes you
into greater and greater peril with Sam and Gramps and each new
partner they pick up along the way. Every adventure requires them
to become ever more resourceful using their growing arsenal of
weapons and strangely gifted powers. Prepare yourselves for
extraordinary tales that will take you into the farthest reaches of
your imagination. Indeed, they will take you beyond even the
wildest reaches of your imagination. Get ready now cause once ya
get started yer gonna find yerself in the same whirlwind of
adventures we are. Thanks for joinin us pard, lets get started.
Gramps
Wal now, like I've been tellin ya we're treasure hunters 'n there's
three of us now. If ya've been trackin us ya know we found a third
treasure that near yanked our eyeballs right outa our heads lookin
at it. Now we're on the trail of another treasure that was hid
centuries ago. It's the treasures of the Knights Templar. They was
the Christian army defendin the church, 'n fightin in the name of
it, fer nearly two hunder't years. This was way back when the
church was the most powerful force on earth. Big Mike found a book
describin a monastery on the Limpopo River in South Africa that was
founded by the Poor Fellows-Soldiers of Christ. They was the ones
that later turned inta the Knights Templar. They'd been servin the
church since the time of King Solomon 'n was mighty proud of their
heritage. Durin all the time they was fightin the crusades 'n such,
they was pillagin everthin they could lay their hands on that
looked valuable. They gave a great deal of what they took 't the
church but the church wanted 'em 't hide a bunch of it too. Sam 'n
Big Mike believed the Knights Templar had hidden away an enormous
amount of wealth nobody but the Knights Templar themselves knew
bout. After a couple of hunder't years of servin the church, the
church turned on 'em 'n even killed some of the Knights Templars
off. The secret 't where all that loot they hid had been lost fer
centuries. Sam figured there might be some kind of link between
them monastery treasures we found 'n the Knights Templar. That's
what set us off 't see if we could find the monastery down there by
the Limpopo River. Yer gonna be surprised at what we found. I hope
ya got yer legs pard cause yer gonna need 'em. Gramps
This is #8 in the Sam 'n Me(TM) adventure books series 'n takes ya
inta Camelot. Yep, we're headed right inta King Arthur's fabled
kingdom. What a kingdom it was specially with Merlin doin what he
did. Before we get there though yer gonna find out what happens 't
Uncle Timothy 'n Angus O'Day. What's really gonna throw ya fer a
loop though is who they hired 't defend 'em. It's a real doozy of a
trial 'n we wind up with Eddie McGrath who's the head of the Irish
Mob in Boston after us. That connivin uncle of Sam's is
unbelievably evil I'll tell ya. Trouble is Eddie McGrath sounds
like he's even worse. Once we get 't Camelot yer gonna find out
just what kind of a genius old Merlin was. He had us chasin our
tails tryin 't find that treasure we was shore he hid. What's even
more interestin is how he got the treasure 't begin with. I shore
would have liked 't have met him 'n Sam 'n Big Mike said the same.
We'd never run in 't anyone with as many tricks up his sleeve as
Merlin seemed 't have. Guess I'd better let ya get at yer readin.
Ya know by now I tell these stories so ya can get through 'em quick
like 'n get ready fer the next one. See ya in Camelot. Gramps
Ya know we're in a heap of trouble don't ya? Well at least I'm in a
heap of trouble. In our last adventure them blackguards we thought
we was rid of ferever escaped from the prison we stuck 'em in over
there in China. They was on the loose now 'n callin themselves the
Revengers. There was eight of 'em 'n they had the power of the dark
force behind through the spirit of Foul Manchu the worst ancient
criminal China had ever known. As far as we could tell he was givin
the Revengers powers equal 't ours, power fer power. How does that
grab ya? It was grabbin us by our throats. We knew the Revengers
was doin everthin they could get through that shield of
invincibility of mine 'n it was only a matter of time till they
did. They'd already shown us they'd shoot my arms 'n legs 't pieces
as soon as I was no longer protected. I was workin my brain 't a
frazzle tryin to find a way 't escape. The Merlins was workin
theirs 't a frazzle too tryin 't help me. It was a race against
time 'n we knew it. What we didn't know was who the clock was
tickin faster fer, us 'r them. This is an adventure of matchin wits
'n yer gonna be surprised at some of the wit matchin we done. Make
shore yer wearin tight fittin clothes cause we might just scare ya
out of 'em if they're hangin loose on ya. We'll always keep ya safe
though ya can bet on that. Thanks fer joinin up with us again. Ya
know don't ya our world wouldn't be the same without ya. Gramps
As ya might guess these powers of ours was lettin us explore things
we never believed possible. They was also lettin us create things
we never thought possible. We had our hands full in this adventure
tryin 't get all the treasures we'd accumulated 't where they would
do all the folks we was wantin 't help the most good. I'm gonna pat
us Merlins on the back fer how we handled things. Once we got that
done we was on our way 't Tikal 't look for Mayan treasures. As ya
might guess we used our teleportin power 't get us there. What
happened after we got there took us on our most amazin adventure
yet. While we was standin on the ruins of a magnificent temple
pyramid we decided 't go back in time 't see how it all got
started. We used our dimension portals 'n stepped inta a world
beyond belief. I'm tellin ya it was more exciting than ya can
possibly imagine. I ain't takin ya no farther here cause I want ya
't savor ever moment of what we found just like we did. Get yerself
ready 't be taken apart 'n put back together again like we do when
we're teleportin. Yer also gonna need 't ready fer things that will
leave ya tremblin with excitement. That's the way it was fer us.
Thanks fer yer company, it's always a comfort 't have ya with us.
Gramps
Are ya ready fer some adventures on the Mediterranean Sea? That's
where we're headed. An infamous pirate named Barbarossa got in
cahoots with a ruler name Sultan Suleiman the Magnificent 'n they
hid treasures of magnificent proportions. It took some real doin 't
find 'em. We finally got Marie Ann 'n John Nelson settled inta our
company with us 'n was mighty thankful fer that. All five of us
knew destiny had brought us together 'n we was eager 't see what
the future had in store fer us. Long John Hook is with us agin. Ya
know by now danger follers us evertime we're huntin treasures 'n
this time ain't no exception. We get inta a life 'n death struggle
with pirates that leaves us devastated. It's Long John 'n those
with him that saves our hides. Mighty glad yer along with us again
cause we appreciate ya more than ya know. Gramps
As usual Sam was workin on uncoverin another treasure fer us 't
discover. This time we was goin deep inta the heart of Mexico 't
look fer the seven caves of Chicomoztoc. They was the origin caves
of five indigenous tribes down there 'n it would mean the world 't
'em if we could find 'em. Now as ya can see right quick that only
accounts fer five of 'em. That leaves two more. Wal now, them other
two was supposed 't be loaded with some of the purest veins of gold
on earth 'n if we could find 'em it was gonna help the five
villages we was workin with attract their young'uns back. They'd
been leavin till there was only the real young 'n mostly old folks
left. The lure of modern civilization was too strong fer 'em. Where
we was gonna be explorin was as primitive as ya can get. It was
infested with Mexican banditos that was as mean as a stepped on
rattler. We had 'em breathin down our necks 'n we knew they'd do us
in 'n take everthin we had if they ever got the chance. Yer gonna
be surprised at how clever them ancients was bout concealin the
clues 't where them caves was. Sam was up a stump tryin 't figure
'em out. Hope ya got yer workin duds on cause there's a passel of
work this time round. Thanks fer joinin up again. These treasure
hunts are so much better when yer along. Gramps
Ya remember me tellin ya bout findin them Knights Templar treasures
'n then leavin 'em hid where they was don't ya? Well in this
adventure we're headed back 't get 'em. As ya might imagine OBJ
Treasure Hunters, Ltd is growin some 'n we need 't get things movin
regardin it. Ya will be surprised at some of the changes we're
makin. In order 't get them treasures out of them mines on the
Limpopo River we've got 't overcome some obstacles goin 'n comin.
Marie Ann is comin with us on this one 'n yer gonna be amazed at
that woman. Then there's Rylan, he's Big Mikes new assistant 'n
he's a fist full of surprises too. It's gonna boggle yer mind when
ya find out what we're up against tryin 't move those treasures out
of them mines. We wind up usin a trick we learned from one of our
other treasure hunts. I think yer gonna like what we finally come
up with regardin how 't help Father Victor 'n his priests there at
the monastery 'n the Zulu people who help us no end gettin them
treasures out. Get yer safari gear on cause yer gonna need it where
we're goin. Glad yer along for another adventure cause I shore do
like yer company. Gramps
The age old mystery of the continent of Atlantis. It popped up on
us when Sam was goin through some of the Xlin ship's logs. He
discovered an Xlin exploration ship had recorded in another ship's
log they was crash landin on Earth. Now ya know Sam 'n the rest of
us Merlins couldn't pass up a mystery like that especially when
that was a lot earlier landin than the Tikal Xlins had made. Its a
good thing we had them aquatic powers of ours cause from all we
could find the durn continent had sunk. We spent months huntin fer
it in the Atlantic ocean. I'm tell ya right here 'n now, that's a
mighty big ocean. We finally stumbled on somethin we thought might
be a way inta Atlantis but took an awful chance findin out. Yer
gonna get knocked right out of yer readin place when ya discover
what we found. Maybe ya'd better get somethin 't hold ya down when
ya come 't that part. Like I just told ya Xlins are involved so get
ready fer some amazin things. Shore glad yer comin along agin. Ya
might want 't have a big towel handy cause yer gonna feel like
dryin off a lot as we're look fer that continent. If ya liked the
Xlins in the last couple of adventures yer gonna like 'em even more
now. Gramps
Ever been 't Queenscliff, Australia? That's where were headed this
time round. Were after the treasures of Bloody Sword one of the
most vicious pirate captains 't ever sail the seas. His first mate
Smiley is even worse. I'll set yer imagination on fire with them
two. Before we head down under though we have 't get some more of
the Laffite treasures out of them sea caves down in New Orleans. We
only get out of there by the skin of our teeth I'll tell ya. Yer
gonna meet some new faces that are gonna become awful important 't
us. The first is Marie Ann 'n I'll bet ya will be swept off yer
feet with her just like we was. Then you'll meet Long John Hook,
the captain of the "Mary Gee." Along with him ya will meet Plumb
Bob 'n yer just gonna have 't wait 't see what he's like. Ya Know
Sam is a mastermind when it comes 't unravelin the secrets 't the
hidin places of treasures were after. This time though I'll bet ya
will be surprised just like we was. Get ready 't spend time on the
water again cause were sailin a lot this time round. Oh yeah, I'd
better tell ya, ya might need some sea sick pills when ya get inta
the storm I'm gonna tell ya bout. Shore wish I'd have had some.
Glad yer hangin on with us pard cause we couldn't do what we're
doin without ya. Gramps
Ever heard of the Fiery Dragon? It was a pirate ship commanded by
Billy One-Hand who was one of Captain Kidd's captains. Legend says
it 'n Captain Kidd's own ship the Adventure Galley was sunk near
Ile Ste. Marie, a corral ringed island off the coast of Madagascar.
The locals was callin the island Pirate Island cause legend further
says more than twenty pirate captains buried their ill gotten gains
on the island. The master-mind of where them treasures was hid was
Le Buze, the Buzzard. Near as we could tell he had helped
twenty-two of them pirate captains hide their loot. Now that's a
whole bunch I'll tell ya. We found a descendent of Le Buze named
Sebastian who helped us comb ever inch of that island. It's a good
thing we had a certain power Merlin had granted us 'r we'd have had
no luck a tall. Ya probably already know the power I'm talkin bout.
We had 't call on Long John again. Yer gonna be surprised at all we
went through with him includin the run in with a bunch of scurvy
pirates. Long John, 'n everone with him, loved ever minute of it
though. Shuck yerselves out of them warm clothes ya had on durin
our last adventure. It's down right balmy in Madagascar. Ya might
want 't get out yer snorkelin stuff cause them waters around Pirate
Island is full of the most beautiful corral reefs ya ever seen.
Thanks fer joinin up agin. As always these adventure just ain't the
same without ya. Gramps
This is #6 in the adventure book series. This treasure huntin stuff
is full of thrills 'n chills 'n Gramps has a way of tellin 'em that
gets yer juices goin. Guess that's cause he gets his juices goin
tellin 'em. This time he's gonna take ya 't Italy in search of a
treasure Sam thinks is hid on the island of Monte Cristo. Course
there's a lot of work 't be done gettin there 'n things get a lot
worse tryin 't get back from there. Yer gonna meet new characters
in this adventure 'n one in particular Gramps thinks yer gonna
like. He's gonna help out in other adventures cause he's just the
guy 't do it. Hope yer ready 't get out 't sea agin cause it's a
long sea voyage 't Italy. See ya when ya turn that first page.
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