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Necromancy is not a study for the weak at heart, mind or soul. It
is a study for those who desire true mastery over life and death...
It is true power - the power to overcome death itself, to grant
one's self immortality and to raise armies of untiring, unflinching
and unwavering soldiers who unquestioningly obey your every
command... It is the seductive whispers of shadows, the chilling
breath of a wraith and the wet bloody kiss of a Mohrg... I can
teach you the secrets of necromancy. I can make you immortal. I can
show you the paths to power. But it will cost you... For there is
always a price to pay... Servants of Shadow is the latest in our
series of racial guidebooks. We bring you five new
necromancy-themed character race options to fill that dark hole in
your hearts. Within are three new races, three templates, new
archetypes and prestige classes, dozens of feats, traits and magic.
Everything you need to resurrect your campaign and necromantic
character options
Scions of Stone is a gargoyle-themed player sourcebook containing
six new gargoyle breeds for the Pathfinder RPG. The book is
intended to fuel a new breed of player character (literally) either
in a stand-alone setting, or as part of a new campaign. It has
everything you would need as a GM or PC (races, feats, spells,
magic items, enemies, and a sample settlement) if you wanted to
stitch together an adventure arc or campaign centered around
gargoyles. As a player, you can simply drag and drop any one of the
six new gargoyle variant races within to your existing game and
unveil the hidden breeds. There are six significantly different
gargoyle races, along with layers of familial and social
complexity. There are the common Awakened gargoyles, the Infernal
Trumeau, the massive Vossoui, the swift Crenelet, the draconic
Lesene and the monstrous Betes. There are mysteries and conflicts
even within the knowledge of the gargoyle races, allowing an
aspiring GM to expand on what is offered, or take things in a
direction of their own choosing. Each race is fully developed with
a total of 98 pages of content There are tons of new
gargoyle-themed feats, abilities, traits, archetypes, spells,
magical items and factions Even a gargoyle paragon class. All of
the content is hyperlinked to the d20pfsrd.com website for your
convenience of use and extensively bookmarked. The content is
intended on expanding the play opportunities for a GM and PCs
alike, who are looking to take Pathfinder to the limit, and then
ask for more. On shadowed wing, these are the Scions of Stone
In this old-school dungeon crawl adventure - "The Tomb of Caragthax
the Reaver," the players (for 4-6 PCs of 3rd to 7th level) stumble
upon the forgotten cairn of a long dead butcher of ages past.
Caragthax's malignance in life has not kept him well in death, and
both he and his former companions hungrily await retribution
against those who try discovering the secrets sealed away in his
tomb and for those who foolishly disturb his millennia of rest.
True to form, TPK Games delivers a unique and fun challenge that
your players will not soon forget.
TPK Games is pleased to present: Feats Reforged, Volume II, The
Advanced Feats Character growth is an important aspect of any
fantasy roleplaying game, and with the advent of feats in 3rd
edition D&D, players have always had a lot of growth potential
and new abilities. One of the problems people discussed is that
many feats are static and have a diminished amount of return as you
advance. We decided to change that. In Feats Reforged, feats scale
in ability as you do, so that their level of ability matches your
own. Many of the so-called "worthless" feats have now been
reforged, so that their abilities are on par with other feats, and
each feat now scales in ability with their users. You will find
that most feats now also have an additional bonus effect at around
7th, 14th and sometimes even 20th level. This represents your
increase in skill with these feats and talents. In addition, these
feats are an excellent resource if you play in a low magic setting.
You can focus on allowing the players to be the heroes, relying on
their own abilities, rather than focusing on the magic items they
carry. Every feat should remain viable, at every level. Inside
Feats Reforged, Volume II, you will find nearly 150 reforged feats
from the Advanced Player's Guide. With these new variations of the
classic feats you will find much more utility and benefit, even
after leveling past their initial value. Hammer these into your
game and reforge your feats
Rawr A Series of Monstrous Malevolence TPK Games is proud to bring
you a another installment of our dark and sinister series all about
monstrous malevolence We have lovingly entitled it 'Rawr ', and it
is a series all about monsters, and not just new monsters -- but
what makes them tick. What makes a monster scary? How can you bring
fresh new content to truly make your beasties come alive? We
explore new themes each volume and give you new options for your
monsters. Options that will allow you to adapt your creatures and
give your players a definite surprise at the game table. We want to
give you that element of surprise and horror you felt the first
time you fell prey to a mimic while looting that overflowing chest
of treasure, or contracted mummy rot. Yeah, we're like that. Volume
Two: Flame & Wrath Our second volume is 65 pages of draconic
'Flame & Wrath.' Within is our monstrous advice section,
allowing you to get into the head of your dragons. New options are
presented for the dragons themselves, including dragon barding,
embedding treasure in their scales and the aberrant template,
allowing dragons to have mutated colors, throwing off their
hunters. Give your dragons any of the 15 new draconic feats or 7
new traits. What about players or monsters with draconic
bloodlines? We have you covered. We have major and minor bloodlines
for all the chromatic and metallic dragons. There's also 90 feats
to enhance your bloodline abilities Of course, we wouldn't let you
go without giving you 5 new draconic creatures too. Grab this
awesome sourcebook now and breath new life into your dragons. Build
a paladin with the gold dragon bloodline. Create a wyvern with the
red dragon bloodline template. Create a blue dragon with the
aberrant template and look like a brass dragon. It's time to set
the world on fire...
The gladiator alternate fighter class is a robust expansion upon
the gladiator archetype in standard fantasy and designed for the
Pathfinder Roleplaying Game. Television series such as Spartacus
have vividly inspired us and we are pleased to present 'The
Ultimate Gladiator.' Total Party Kill Games' Ultimate Gladiator is
an excellent adaptation, blending the exceptional Pathfinder system
to a fantastic concept. We've utilized the "Talented" class
framework to create a gladiator that is incredibly flexible and has
the abilities to back up the strength of the concept. Our gladiator
is not only a killer in the arena, but a viable character when
allowed to adventure, providing valuable inspiration to his allies
as he performs his feats of bravado and dash. While powerful, the
gladiator is mostly limited in scope to melee combat and not well
armored, preferring light armor and great mobility over heavier
armors. This grants him great reflexes and their incessant combat
practice allows them to take wounds that would cripple a normal
hero and still keep on fighting. Within are multitudes of talents,
feats, combat styles, traits, and even archetypes. Play the role of
an insightful Andabata (Blind Helm Fighter), a ferocious Bestiarus
(Beast Master), an acrobatic Blade Dancer, the charismatic
Champion, the reviled Criminal, the massive Gigante (Giant), the
alluring Gladiatrix, the unstoppable Immortal, the unflinching
Ironbound, the wealthy Noble Gladiator, the deadly ranged
Sagittarius, the rage-filled Barbaric Slave gladiator, and the
fearsome Venator (Beast Slayer). Use 'The Ultimate Gladiator' to
bring an exciting new warrior class into your Pathfinder games.
Build a gladiator campaign around the multitudes of different
gladiators you can build with this sourcebook. Or play a free
gladiator that inspires his adventuring allies with his panache and
bravado in your existing campaign. You will be entertained..."
There are some who take on the mantle of adventurer for the gold
and the glory. Others have the dubious title thrust upon them
through circumstance or fate. Then there are some who seek out the
adventurous life for the sheer sake of knowledge and discovery of
the unknown. Enter the Deductionist. The Deductionist is an
original base class which will find a niche in almost any
adventuring group. Highly skilled, and incredibly perceptive, the
Deductionist overcomes his adversaries with reason, rather than
sheer brawn. The Deductionist is a fun class capable of a wide
array of abilities and their reason powers grant them almost
supernatural abilities. Each Deductionist is a master of a chosen
discipline of knowledge, with almost sage-like ability. With over
38 deductive abilities to overcome their foes, no single
Deductionist will be the same. Confound your opponents with the
truth, avoid their blows with danger sense, exploit their
weaknesses and even learn mystic abilities. This sourcebook also
includes 17 new feats, 13 new pieces of equipment and three new
archetypes: The Operative, The Eldritch Inspector and the Shadowed
Avenger. Knowledge is power, and it is in your hands now.
Character growth is an important aspect of any fantasy roleplaying
game, and with the advent of feats in 3rd edition D&D, players
have always had a lot of growth potential and new abilities. One of
the problems people discussed is that many feats are static and
have a diminished amount of return as you advance. We decided to
change that. In Feats Reforged, feats scale in ability as you do,
so that their level of ability matches your own. Many of the
so-called "worthless" feats have now been reforged, so that their
abilities are on par with other feats, and each feat now scales in
ability with their users. You will find that most feats now also
have an additional bonus effect at around 7th, 14th and sometimes
even 20th level. This represents your increase in skill with these
feats and talents. In addition, these feats are an excellent
resource if you play in a low magic setting. You can focus on
allowing the players to be the heroes, relying on their own
abilities, rather than focusing on the magic items they carry.
Every feat should remain viable, at every level. Inside Feats
Reforged, Volume I, you will find an amazing 180 reforged feats
from the Core Rules and Bestiary. With these new variations of the
classic feats you will find much more utility and benefit, even
after leveling past their initial value. Hammer these into your
game and reforge your feats
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