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This book for teachers suggests projects which cater for a wide range of concepts and skills, and links with other curriculum subjects.
A Mathematical Jamboree has been written in response to the success
of Brian Bolt's earlier mathematical puzzle books. Through his own
experience, the author has discovered a worldwide interest in these
and similar puzzles. Not only do they stimulate creative thinking,
but they can also open up new areas of mathematics to the reader.
This book contains 114 activities: in addition to puzzles, there
are games, models and explanations of various phenomena. They range
from matchstick puzzles, optimization problems and Edwardian board
games, to courting frogs and fishy tessellations There is a
detailed commentary at the end of the book, giving solutions and
explanations, together with the occasional follow-up problem.
A Mathematical Pandora's Box has been written in response to the
success of Brian Bolt's earlier mathematical puzzle books. Through
his own experience, the author has discovered a worldwide interest
in these and similar puzzles. Not only do they stimulate creative
thinking but they can also open up new areas of mathematics to the
reader. This book contains 142 activities: in addition to puzzles,
there are games, tricks, models and explanations of various
phenomena. They range from number manipulation, through happy and
amicable numbers, coin puzzles, picnicking bears and pentominoes,
to building shapes with cubes. Some of the puzzles date from
hundreds of years ago while many others are original, giving
everyone something to think about. There is a detailed commentary
at the end of the book, giving solutions and explanations, together
with the occasional follow-up problem.
A sequel to The Mathematical Funfair and The Amazing Mathematical
Amusement Arcade, this book contains mathematical puzzles, games
and models. They include coin and matchstick puzzles, domino
problems and models to make of flexagons and a tetrahedron covered
in pentominoes. The puzzles are not grouped together by type, but
they become progressively demanding throughout the book. It should
be of interest to mathematicians and people of all ages who enjoy
puzzles.
A resource book which looks at the design of mechanisms, for
example gears and linkages, through the eyes of a mathematician.
There are a wide variety of examples including car steering,
anglepoise lamps, bicycles, cine cameras, folding push chairs and
the design of robots. Readers are encouraged to make models
throughout and to look for further examples in everyday life.
Suitable for GCSE, A level, and mathematics/technology/engineering
courses in Further Education.
This book follows the successful Amazing Mathematical Amusement
Arcade by the same author. It contains a further 128 puzzles and
games designed to challenge people of all ages. The subjects range
from matchsticks and coins to chocolate manufacture and expeditions
across Dartmoor. The second part of the book contains a commentary
giving hints and solutions.
This book follows the tradition of the highly successful books,
Mathematical Activities and More Mathematical Activities by the
same author. It contains a further 133 puzzles, investigations,
games, projects and applications of mathematics, together with a
commentary which provides solutions and additional ideas. These
activities are suitable for use with children from age nine upwards
to stimulate their interest and encourage mathematical thinking.
This book follows the successful Mathematical Activities by the
same author and has been written to provide teachers with further
ideas to enrich their teaching of mathematics. It contains 127
investigations, puzzles, games and practical activities together
with a commentary which provides solutions and additional ideas.
These activities are suitable for use with children from age nine
upwards to stimulate their interest and encourage mathematical
thinking.
Over 100 puzzles, games and activities--on topics ranging from matchsticks to magic squares, shunting to river crossing, and chess to calculators.
This book contains more than 150 games, puzzles and investigations
designed to motivate everyone interested in mathematics. Many of
the activities encourage creative thinking and practical work. The
book provides a resource of ideas for all those concerned with
mathematical education.
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