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The struggle with balancing creative products that are innovative,
technically feasible, and financially sound is one designers and
web professionals go through every day. The Design Studio Method is
a creative problem solving process that allows you to quickly
generate ideas, evaluate them, and reach consensus, achieving that
balancing act. Brian Sullivan's The Design Studio Method gives
answers that you have been looking for, showing you how to be
innovative and efficient without sacrificing quality and
collaboration. This book simplifies the complicated method,
explaining each step, each participant's involvement, and how to
adapt the method to your needs. The Design Studio Method provides
step-by-step procedures to ensure your success. From illumination,
to generation, to presentation, all the way to iteration, this book
provides the road map you'll need to start generating innovate
products. Shows you how to involve all members of the creative
process-from clients to directors-so that everyone participates,
critiques, and innovates. Features real-world examples of Design
Studio projects that highlight the successes of this method and
ways to adapt it to your needs. Includes a website that showcases
videos covering each step of the method and other procedures that
crop up along the way.
Education at all levels will continue to be dominated by technology
for the foreseeable future. The rush to respond to the health
concerns of the pandemic led to a mass adoption of online learning
tools without careful consideration and placement within a
conceptual framework that would have occurred prior to adoption in
best practice scenarios. Cases on Innovative and Successful Uses of
Digital Resources for Online Learning evaluates and describes
successful initiatives in remote and hybrid learning during the
pandemic disruption to traditional schooling for early childhood
through college and job training levels. During the pandemic
disruption, remote and hybrid tools were adopted rapidly without
the benefit of careful utilization. This text conducts that careful
consideration in the past tense. Covering topics such as artificial
intelligence, connected learning, and educational simulation games,
this book is an excellent reference for educators of K-12 and
higher education, school faculty and administrators, researchers,
pre-service teachers, policymakers, and academicians.
Using various (and completely subjective) criteria including
lifetime statistics, personal and professional contributions to the
game at large, sportsmanship, character, popularity with the fans,
and more, sports writer Derek Gentile ranks the best players of all
time from 1 to 1,000. The selection spans the generations from
Edward "Cocky" Collins (1906-1930) to Miguel Cabrera
(2003-present). Dozens of Negro league players are also included,
as well as sidebars on the greatest Japanese players, women
players, and "pre-historic" players from the time before stats and
other information was formally recorded. Each entry includes the
player's name, positions played, teams played for, and years
played, as well as lifetime stats and a biography of the player
including his great (and not-so-great) moments and little-known
facts. Baseball's Best 1,000 is sure to spark controversy and
debate among fans.
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