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The possibilities for creation are endless with 3D printing,
sculpting, scanning, and milling, and new opportunities are popping
up faster than artists can keep up with them. 3D Technology in Fine
Art and Craft takes the mystery out of these exciting new processes
by demonstrating how to navigate their digital components and
showing their real world applications. Artists will learn to
incorporate these new technologies into their studio work and see
their creations come to life in a physical form never before
possible. Featuring a primer on 3D basics for beginners,interviews,
tutorials, and artwork from over 80 artists, intellectual property
rights information, and a comprehensive companion website, this
book is your field guide to exploring the exhilarating new world of
3D. Follow step-by-step photos and tutorials outlining the
techniques, methodologies, and finished products of master artists
who have employed 3D technology in new and inventive ways Learn how
to enlarge, reduce, and repurpose existing artwork and create
virtual pieces in physical forms through a variety of mediums
Research your options with an accessible list of pros and cons of
the various software, 3D printers, scanners, milling machines, and
vendors that provide services in 3D technology Listen to podcasts
with the artists and learn more tips and tricks through the book's
website at www.digitalsculpting.net
Digital sculpting is the use of tools to push, pull, smooth, grab,
pinch or otherwise manipulate a digital object as if it were made
of a real-life substance such as clay. Mudbox is the premier
sculpting solution for digital artists, allowing them to naturally
and easily sculpt detailed, organic characters and models in a way
that feels like traditional sculpting.
This book guides CG professionals through the process of creating
amazing digital sculptures using the Mudbox arsenal of
ground-breaking digital sculpting and 3D painting tools, and
porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting
techniques and learn to apply them to digital sculpting. A series
of in-depth tutorials are incluced, each challenging them with
progressively more complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to
digital sculpting will benefit for unique never-before-published
guidance on how to successfully integrate digital sculpting into
their workflow.
Associated web site with: support files, models, materials, and
textures for completing the tutorials in the book.
The possibilities for creation are endless with 3D printing,
sculpting, scanning, and milling, and new opportunities are popping
up faster than artists can keep up with them. 3D Technology in Fine
Art and Craft takes the mystery out of these exciting new processes
by demonstrating how to navigate their digital components and
showing their real world applications. Artists will learn to
incorporate these new technologies into their studio work and see
their creations come to life in a physical form never before
possible. Featuring a primer on 3D basics for beginners,interviews,
tutorials, and artwork from over 80 artists, intellectual property
rights information, and a comprehensive companion website, this
book is your field guide to exploring the exhilarating new world of
3D. Follow step-by-step photos and tutorials outlining the
techniques, methodologies, and finished products of master artists
who have employed 3D technology in new and inventive ways Learn how
to enlarge, reduce, and repurpose existing artwork and create
virtual pieces in physical forms through a variety of mediums
Research your options with an accessible list of pros and cons of
the various software, 3D printers, scanners, milling machines, and
vendors that provide services in 3D technology Listen to podcasts
with the artists and learn more tips and tricks through the book's
website at www.digitalsculpting.net
Digital sculpting is the use of tools to push, pull, smooth, grab,
pinch or otherwise manipulate a digital object as if it were made
of a real-life substance such as clay. Mudbox is the premier
sculpting solution for digital artists, allowing them to naturally
and easily sculpt detailed, organic characters and models in a way
that feels like traditional sculpting.This book guides CG
professionals through the process of creating amazing digital
sculptures using the Mudbox arsenal of ground-breaking digital
sculpting and 3D painting tools, and porting the models into their
Maya or Max work.Artists will explore tried and true, traditional
sculpting techniques and learn to apply them to digital sculpting.
A series of in-depth tutorials are incluced, each challenging them
with progressively more complex models as they go on.Fine art
sculptors transitioning from traditional sculpting to digital
sculpting will benefit for unique never-before-published guidance
on how to successfully integrate digital sculpting into their
workflow.Associated web site with: support files, models,
materials, and textures for completing the tutorials in the book.
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