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In recent years, digital technologies have become more ubiquitous
and integrated into everyday life. While once reserved mostly for
personal uses, video games and similar innovations are now
implemented across a variety of fields. Transforming Gaming and
Computer Simulation Technologies across Industries is a pivotal
reference source for the latest research on emerging simulation
technologies and gaming innovations to enhance industry performance
and dependency. Featuring extensive coverage across a range of
relevant perspectives and topics, such as user research, player
identification, and multi-user virtual environments, this book is
ideally designed for engineers, professionals, practitioners,
upper-level students, and academics seeking current research on
gaming and computer simulation technologies across different
industries. Topics Covered: Digital vs. Non-Digital Platforms Ludic
Simulations Mathematical Simulations Medical Gaming Multi-User
Virtual Environments Player Experiences Player Identification User
Research
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