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Essays on the continuing power and applicability of medieval images, with particular reference to recent films. The middle ages provide the material for mass-market films, for historical and fantasy fiction, for political propaganda and claims of legitimacy, and these in their turn exert a force well outside academia. The phenomenon is tooimportant to be left unscrutinised: these essays show the continuing power and applicability of medieval images - and also, it must be said, their dangerousness and often their falsity. Of the ten essays in this volume, several examine modern movies, including the highly-successful A Knight's Tale (Chaucer as a PR agent) and the much-derided First Knight (the Round Table fights the Gulf War). Others deal with the appropriation of history and literature by a variety of interested parties: King Alfred press-ganged for the Royal Navy and the burghers of Winchester in 1901, William Langland discovered as a prophet of future Socialism, Chaucer at once venerated and tidied into New England respectability. Vikings, Normans and Saxons are claimed as forebears and disowned as losers in works as complex as Rider Haggard's Eric Brighteyes, at once neo-saga and anti-saga. Victorian melodramaprovides the cliches of "the bad baronet" who revives the droit de seigneur (but baronets are notoriously modern creations); and of the "bony grasping hand" of the Catholic Church and its canon lawyers (an image spread in ways eerily reminiscent of the modern "urban legend" in its Internet forms). Contributors: BRUCE BRASINGTON, WILLIAM CALIN, CARL HAMMER, JONA HAMMER, PAUL HARDWICK, NICKOLAS HAYDOCK, GWENDOLYN MORGAN, JOANNE PARKER, CLARE A. SIMMONS, WILLIAM F. WOODS. Professor TOM SHIPPEY teaches in the Department of English at the University of St Louis; Dr MARTIN ARNOLD teaches at University College, Scarborough.
Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER
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