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When the dark stranger came to the village Word, he opened the door
to worlds beyond anything they could have dreamed of. Three
children were born in the Village of Word, on the same eve, at the
same time, with their fates intertwined. The old man they called
The Hand wrote on their bodies a story and a prophecy. One to
become a hero. One to become a queen. One to become a god. And, the
fate of kingdoms came crawling to their door.
An introductory history of the ?virtual body, ? eVolve explores the
boundaries between a series of cultural artifacts, all of which
evidence the historical moment when a technology necessary for what
we now call ?virtual reality? came into being in order to better
understand the human fascination with, and desire for, virtuality.
The discussion of simulation technologies includes visual art,
cartography, narrative, drama, games and spontaneous play as
simulations, miniature war games, role-playing games, computer
games, virtual cinema, the internet MOOs and MUDs, massively
multiplayer online communities MMOs, and, finally, artificial
intelligence, the Anthropic Cosmological Principles, and Omega
Point Theory. The subject matter is highly interdisciplinary and
draws widely upon theoretical discussions from both the arts,
humanities, and the sciences
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