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When fifteen-year-old Kyle Dunlop discovers two gold coins near the entrance to a seaside cave, he can hardly wait to look inside to find the rest of the treasure. However, instead of unearthing a pirate's hoard, Kyle and his three friends stumble upon a secret, subterranean world inhabited by goblins, elves, trolls, and other fantastic creatures. As strangers in this unusual world, Kyle and his companions are detained by goblins until they are able to convince the Goblin King that their intentions are honorable. With his suspicions allayed, the king holds a feast for his guests and, afterwards, he presents Kyle with a gift and a golden opportunity. Seemingly overcome by greed, Kyle exchanges one like gift for another and unwittingly unleashes a curse that sends him on a journey like no other he has ever been on. It's a race against time and Kyle has to either break the curse or forfeit his life. Join Kyle and his companions as they come face to face with a carnivorous razorback, encounter gigantic, man-eating spiders, battle a sea serpent, play havoc with an army of invading giants, and flee from an angry, fire-breathing dragon-all intent on stopping them from reaching Darkalfheim in time.
A year ago, Kyle Dunlop and his friends stumbled upon a secret, subterranean world inhabited by goblins, elves, giants, dragons, and other magical creatures. While he was there, he unleashed a curse that nearly cost him his life. Is it any wonder, then, that Kyle is filled with dread when he suddenly receives a summons to return? Ignoring the Goblin King's appeal for help really isn't much of an option. Kyle is the only hope the Little People have of ridding the land of the evil that now threatens them. But as Kyle faces this dilemma, a mysterious Druid has already begun to carry out a carefully planned quest for vengeance. After resurrecting terrible fiends to assist him, the evil Druid uses his unique powers to persuade an army of giants-including four powerful fire giants-to destroy the Little People once and for all. The only hope the Little People have is the Hammer of Thor-the one weapon that could swing the balance of power the other way-and Kyle is the only one who can wield its extraordinary energy. The sequel to "Draupner's Curse," "Giants of Anglesey" combines magic, excitement, and adventure in a fantastical voyage fit for a king
To save his true love, a teenage boy teams up with a group of mythical creatures to stop an evil goddess bent on destroying the world in this adventure-filled fantasy novel. Concluding the tale of teen adventurer Kyle Dunlop as chronicled in "Draupner's Curse" and "Giants of Anglesey," "Yggdrasil: The World Tree" pits Kyle against a wicked goddess and her quest to destroy the World Tree. In a subterranean world beneath our own, the serpent Nidhogg is accidentally set free and begins to gnaw at the roots of the World Tree. Soon the damage it inflicts becomes apparent, and it is only a matter of time before the tree-which sustains all manner of life-is totally destroyed. Helreginn, the goddess of the dead, sees this as an opportunity to expand her kingdom. To ensure the serpent doesn't slip away before the tree's destruction is complete, she orders her evil minions to kidnap several fairy maidens to use as sacrifices to appease the ravenous beast. Kyle Dunlop, along with a group of warrior elves and goblins, a dwarf, and a dragon, sets out for distant Eljudnir to rescue the helpless fairies. But as the rescue party faces one life-threatening challenge after another, Kyle wonders whether he'll ever again see his true love, a captured fairy named Idunn-and whether this world he's come to love will be thrown into evil darkness forever.
Struck off and hooked on prescription pills, disgraced American surgeon Ryan Burkett flies to the war-torn Middle East to identify his murdered twin's body. Staring down at the lifeless form in the mortuary, it is as though Burkett is gazing at his own failings. His brother was first and best - the better athlete, better doctor, better son. With little reason to go home, Burkett agrees to take over his brother's charitable surgical clinic. Within weeks, however, he is taken hostage by Islamic fundamentalists. Forced into withdrawal - from both drugs and his own self-loathing - Burkett becomes convinced that his captors are his brother's murderers, and that revenge may be the only path to redemption.
This collection of literature attempts to compile many of the classic, timeless works that have stood the test of time and offer them at a reduced, affordable price, in an attractive volume so that everyone can enjoy them.
To save his true love, a teenage boy teams up with a group of mythical creatures to stop an evil goddess bent on destroying the world in this adventure-filled fantasy novel. Concluding the tale of teen adventurer Kyle Dunlop as chronicled in "Draupner's Curse" and "Giants of Anglesey," "Yggdrasil: The World Tree" pits Kyle against a wicked goddess and her quest to destroy the World Tree. In a subterranean world beneath our own, the serpent Nidhogg is accidentally set free and begins to gnaw at the roots of the World Tree. Soon the damage it inflicts becomes apparent, and it is only a matter of time before the tree-which sustains all manner of life-is totally destroyed. Helreginn, the goddess of the dead, sees this as an opportunity to expand her kingdom. To ensure the serpent doesn't slip away before the tree's destruction is complete, she orders her evil minions to kidnap several fairy maidens to use as sacrifices to appease the ravenous beast. Kyle Dunlop, along with a group of warrior elves and goblins, a dwarf, and a dragon, sets out for distant Eljudnir to rescue the helpless fairies. But as the rescue party faces one life-threatening challenge after another, Kyle wonders whether he'll ever again see his true love, a captured fairy named Idunn-and whether this world he's come to love will be thrown into evil darkness forever.
A year ago, Kyle Dunlop and his friends stumbled upon a secret, subterranean world inhabited by goblins, elves, giants, dragons, and other magical creatures. While he was there, he unleashed a curse that nearly cost him his life. Is it any wonder, then, that Kyle is filled with dread when he suddenly receives a summons to return? Ignoring the Goblin King's appeal for help really isn't much of an option. Kyle is the only hope the Little People have of ridding the land of the evil that now threatens them. But as Kyle faces this dilemma, a mysterious Druid has already begun to carry out a carefully planned quest for vengeance. After resurrecting terrible fiends to assist him, the evil Druid uses his unique powers to persuade an army of giants-including four powerful fire giants-to destroy the Little People once and for all. The only hope the Little People have is the Hammer of Thor-the one weapon that could swing the balance of power the other way-and Kyle is the only one who can wield its extraordinary energy. The sequel to "Draupner's Curse," "Giants of Anglesey" combines magic, excitement, and adventure in a fantastical voyage fit for a king!
When fifteen-year-old Kyle Dunlop discovers two gold coins near the entrance to a seaside cave, he can hardly wait to look inside to find the rest of the treasure. However, instead of unearthing a pirate's hoard, Kyle and his three friends stumble upon a secret, subterranean world inhabited by goblins, elves, trolls, and other fantastic creatures. As strangers in this unusual world, Kyle and his companions are detained by goblins until they are able to convince the Goblin King that their intentions are honorable. With his suspicions allayed, the king holds a feast for his guests and, afterwards, he presents Kyle with a gift and a golden opportunity. Seemingly overcome by greed, Kyle exchanges one like gift for another and unwittingly unleashes a curse that sends him on a journey like no other he has ever been on. It's a race against time and Kyle has to either break the curse or forfeit his life. Join Kyle and his companions as they come face to face with a carnivorous razorback, encounter gigantic, man-eating spiders, battle a sea serpent, play havoc with an army of invading giants, and flee from an angry, fire-breathing dragon-all intent on stopping them from reaching Darkalfheim in time.
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