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Gaming Representation - Race, Gender, and Sexuality in Video Games (Hardcover): Jennifer Malkowski, TreaAndrea M. Russworm Gaming Representation - Race, Gender, and Sexuality in Video Games (Hardcover)
Jennifer Malkowski, TreaAndrea M. Russworm; Contributions by Anna Everett, Braxton Soderman, Jennifer Dewinter, …
R2,248 R1,986 Discovery Miles 19 860 Save R262 (12%) Ships in 12 - 19 working days

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Gaming Representation - Race, Gender, and Sexuality in Video Games (Paperback): Jennifer Malkowski, TreaAndrea M. Russworm Gaming Representation - Race, Gender, and Sexuality in Video Games (Paperback)
Jennifer Malkowski, TreaAndrea M. Russworm; Contributions by Anna Everett, Braxton Soderman, Jennifer Dewinter, …
R981 R871 Discovery Miles 8 710 Save R110 (11%) Ships in 12 - 19 working days

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

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