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As well as being gripping adventures, Caroline Lawrence's bestselling novels are packed with facts about ancient Roman life. This quiz book includes over 500 questions based on the following six titles: The Enemies of Jupiter, The Gladiators from Capua, The Colossus of Rhodes, The Fugitive from Corinth, The Sirens of Surrentum and The Charioteer of Delphi. Plus ...quizzes about Roman Entertainment, Rules and Rituals, Architecture, Medicine, Love and Marriage, and picture puzzles to solve. For all Roman Mysteries fans, and anyone fascinated to know what life in first-century Rome was really like.
Stories are incredibly powerful so if you become a writer, be careful.
Your book could change the world.
From the author of The Roman Mysteries comes a nail-biting time-travel adventure, set in London. Billionaire Solomon Daisy is obsessed with the skeleton of a blue eyed African girl from Roman London. When his tech guys accidentally invent a time machine he decides to send London schoolboy Alex Papas on a mission. Time travel is easier for kids, and Alex knows Greek and a little Latin. The portable portal is placed in London's Mithraeum, recently relocated back to its original 3rd century AD site. Now all Alex has to do is go through and find the blue-eyed girl. There are just three rules: 1. Naked you go and naked you must return. 2. Drink, don't eat. 3. As little interaction as possible. But Time Travel is fun fair, and there are more ways to die in Roman London than Alex could have guessed.
Aesop's Fables belong to every one of us. They were once simply the words of a slave; a man who lived 600 years before Christ. They were written down by a Greek, and then a Roman, and they spread, like the armies of Rome, across the known world. They were told around heathen campfires, and noble hearths; whispered in sacred monasteries and churches; lectured in Victorian school rooms and acted out by children at play. Each little fable is bound up with 2000 years of wisdom and truth. From these we know that a mouse is too weak to withstand the strength of a lion, yet too mighty to be bound by ropes. We learn that the violence of the North Wind is no match for the gentle beaming of the unrelenting Sun. We know in our hearts that the sheep must push through life, and try to overcome its many dangers, that the wolf will trick and deceive to survive, and that we cannot pretend to understand the logic of the gods if we do not hold ourselves to the same standard. Therefore, Aesop's Fables belong to all of us, as Stone Age cave paintings belong, not to the artist, but to human civilisation. It is a book about what it is to be human, cherished by each generation and passed on to the next.
Flavia and her friends are on a quest for the Emperor Titus - to steal a valuable gemstone known as 'Nero's Eye'. The Delphic Oracle prophesied that whoever owns the gem will rule Rome - so Titus is determined to claim it for himself. Their travels take them across the Roman province of Mauretania, from Sabratha (in modern Libya) to Volubilis (Morocco). As they travel on a caravan across the desert they encounter slave-traders, pantomime actors and a wild animal stampede. The detectives must consider another quest: what has happened to Uncle Gaius? Meanwhile, Flavia faces some tough decisions about her future.
The second thrilling adventure in a new historical series from million-copy-selling Caroline Lawrence, set in Roman Britain during the reign of the evil Emperor Domitian. Britannia AD 94. On the run from the Emperor Domitian, fifteen-year-old Fronto has joined the Roman army in order to find the security and structure he craves. But when his younger sister Ursula is captured by a terrifying Druid called Snakebeard, he must make an impossible decision. Can he leave the army, when desertion is punishable by death? His desire: To become a good soldier His quest: To rescue his sister His destiny: To find his place in Roman Britain From the bestselling author of THE ROMAN MYSTERIES, perfect for children studying at Key Stage 2. Historical locations featured in this book are a British Iron Age Village, Bath Spa and the fortress at Caerleon.
This exciting adventure gives fascinating insight into the workings of the Roman legal system in a page-turning court room drama. As always, Caroline Lawrence springs new surprises for all the characters and provides motives, means and opportunity for one determined felon. And, as ever, it's up to the four young detectives to crack the case . . .
September AD 81. Returning from Ephesus to Rome, Flavia and her friends learn of the mysterious and sudden death of the Emperor Titus. Was his death natural? Or was it murder? As the four detectives investigate this mystery, they little dream how much their lives--as well as the future of Italia--will be changed as a result.
September AD 80. Flavia and her friends go to Rome to celebrate the Festival of Jupiter at Senator Cornix's town house. When a famous racehorse goes missing, Nubia sets out to recover it. The four friends find themselves caught up in a plot against one of the rival factions, the Greens. Who is trying to sabotage the charioteers? Could it be an inside job, or someone with a grudge from long ago? And how many men and horses will die before the killer is caught?
The first in a brand new historical adventure series from million-copy-selling Caroline Lawrence, set in Roman Britain during the reign of the evil Emperor Domitian. The year is AD 94. When the evil Emperor Domitian sends soldiers to seize his family's home in the middle of the night, twelve-year-old Juba must escape with his brother and sisters, and journey to distant Britannia on the edge of the known world. His task: To avoid capture and death. His quest: To find a safe haven in Britain. His destiny: To save the children. Brand new exciting Roman series from the bestselling author of THE ROMAN MYSTERIES, perfect for children studying at Key Stage 2. Historical locations featured in book 1 are Rome, Ostia, Londinium and Fishbourne.
Jonathan goes on a secret quest to Rome, and Flavia, Nubia and Lupus set out to find him. Their dangerous mission takes them to the Golden House of Nero where a deadly assassin is rumoured to be at work - and they learn what happened to Jonathan's family during the terrible destruction of Jerusalem nine years earlier.
It's October AD 79. The arrival of a ragged man at the Geminus household sets in motion a series of events which take Flavia and her three friends to an opulent villa by the sea at Laurentum, a few miles south of Ostia. Just off the coast is a sunken wreck full of treasure which could be the answer to all their problems. But someone else is after the treasure, too. As the four children try to recover it, they solve the terrible mystery of Lupus's past.
It's the summer of AD 79 and Flavia Gemina and her friends, Jonathan, Nubia and Lupus, set sail for the Bay of Naples where they are going to stay with Flavia's uncle near Pompeii. Once they arrive, they are soon absorbed in a quest to solve a riddle that may lead to treasure. But then tragedy strikes: Mount Vesuvius erupts and the friends must flee for their lives! Not just a mystery - this is an absolutely thrilling action adventure that brings history to life!
Mystery and adventure in Ancient Roman times for Flavia Gemina and her friends . . . Sacred chickens, a jellyfish and a Roman mystery set in Britannia - this collection of mini-mysteries is the perfect recipe for a gripping read! Includes an exclusive interview with Caroline Lawrence on the secrets of writing mystery stories!
March AD 80. In Rome, the Emperor Titus has announced that there will be a hundred days of games to open his new Flavian amphitheatre (now known as the Colosseum). Suspecting that their friend Jonathan is not dead, as they had thought, Flavia, Nubia and Lupus organise an invitation to Rome on the pretence of witnessing this historic event. Their search for Jonathan leads them straight to the games, where they must face wild beasts, criminals, conspirators and gladiators. It is Nubia's turn to employ all her courage and talents, and before the end of the story she is called upon to make the most terrible choice. A heart-pounding behind-the-scenes account of gladiator fights, executions and beast fights makes this one of the most exciting Roman Mysteries yet.
Jonathan's father, Doctor Mordecai, is summoned to Rome to help the plague victims. The four young detectives are wanted too, as the Emperor Titus believes that they can find the mysterious enemy who seeks Rome's destruction. Can the friends prevent disaster? And what is Jonathan's secret mission?
The first in Caroline Lawrence's internationally bestselling Roman Mysteries series, re-issued with a fantastic new cover look. Flavia Gemina is a natural at solving mysteries. The daughter of a ship's captain living in Ostia, the port of Rome, in AD79, she and her three friends, Jonathan, a Jewish boy (and secretly a Christian); Nubia, an African slave girl; and Lupus, a mute beggar boy, must work together to discover who is beheading the watchdogs that guard people's homes, and why. A talented storyteller, Caroline Lawrence has created a delightfully readable and accessible series that children will want to read time and time again.
Mystery and adventure for four young detectives in Ancient Roman times... It's summer in the Bay of Naples - time for fun and relaxation. Everyone is thinking about love at the beautiful Villa Limona, but danger lurks beneath the luxury. A famous murder was committed nearby, and a poisoner is at large amongst the guests. Can Flavia and her friends set a trap to catch the culprit before it's too late?
A desperate quest begins in the Romano-Egyptian port of Alexandria, the magnificent city of the great lighthouse, the Library, and the tomb of Alexander the Great. Codes, riddles, anagrams, and hieroglyphics lead Flavia and her friends down the river Nile to pyramids and sphinxes, temples and tombs, crocodiles and hippos. But what lies at the end of their long journey? Treasure or death?
Mystery and adventure for four young detectives in Ancient Roman times . . . Flavia is suspicious of the new woman in her father's life, Cartilia Poplica. She's certain that Cartilia has an ulterior motive, but to find out the truth Flavia must perform twelve tasks - like the Greek hero Hercules. So begins a thrilling journey, but what will Flavia learn at the end of her quest?
Mystery and adventure for four young detectives in Ancient Roman times.. It seems that Flavia's tutor, Aristo, has committed a terrible crime - attempting to murder Flavia's own father. When Aristo escapes, Flavia and her friends give chase, but they aren't the only ones on Aristo's trail. Who else is after the young tutor? And what made him want to kill?
Spring AD 80. The sailing season has begun. Lupus decides to see if his mother is still alive and to follow his uncle's dying wish. The friends sail to the island of Rhodes, site of one of the seven wonders of the ancient world...and base of a criminal mastermind!
From the million-copy-selling author of The Roman Mysteries comes the third whip-cracking adventure in this award-winning series. When P.K. is suddenly abducted, he fears he's going to be thrown in the river to drown. In fact, he's about to get a new case. He must travel to Carson City, don a disguise and shadow his friend and mentor, Poker Face Jace. But Jace isn't easy to fool, P.K.'s widow woman disguise is horribly uncomfortable and, as if that's not bad enough, it seems somebody might be trying to kill him! Can P.K. survive amid the gun-slingers, gamblers and desperados of Carson City?
It is AD 79 and Mount Vesuvius has erupted, destroying Pompeii. Among the thousands of people huddled in refugee camps along the bay of Naples are Flavia Gemina and her friends, Jonathan the Jewish boy, Nubia the African slave-girl, and Lupus the mute beggar boy. When the friends discover that children are being kidnapped from the camps, they start to investigate and soon solve the mystery of the pirates of Pompeii. A terrifically exciting and dramatic story packed with superb historical detail. |
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