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The Animation Studies Reader brings together both key writings
within animation studies and new material in emerging areas of the
field. The collection provides readers with seminal texts that
ground animation studies within the contexts of theory and
aesthetics, form and genre, and issues of representation. The first
section collates key readings on animation theory, on how we might
conceptualise animation, and on some of the fundamental qualities
of animation. New material is also introduced in this section
specifically addressing questions raised by the nature, style and
materiality of animation. The second section outlines some of the
main forms that animation takes, which includes discussions of
genre. Although this section cannot be exhaustive, the material
chosen is particularly useful as it provides samples of analysis
that can illuminate some of the issues the first section of the
book raises. The third section focuses on issues of representation
and how the medium of animation might have an impact on how bodies,
gender, sexuality, race and ethnicity are represented. These
representations can only be read through an understanding of the
questions that the first two sections of the book raise; we can
only decode these representations if we take into account form and
genre, and theoretical conceptualisations such as visual pleasure,
spectacle, the uncanny, realism etc.
This book examines the representation of fragmentary identities in
film. The Besieged Ego critically appraises the representation of
identity in contemporary film and television, with a focus on
doppelgangers, doubling and split or fragmentary characters. The
prevalence of non-autonomous characters in a wide variety of film
and television products calls into question the very concept of a
unified, 'knowable' identity. The form of the double, and cinematic
modes and rhetorics used to denote fragmentary identity, is
addressed in this book through a detailed analysis of texts drawn
from a range of industrial and cultural contexts, but with
particular attention paid to contemporary media. The doppelganger
or double carries significant cultural meanings about what it means
to be 'human' and the experience of identity as a (gendered)
individual; the double, or split and fissured identity, has always
maintained a place in the history of the moving image and expresses
in fictional form our problematic experience of the world as a
social, and supposedly whole and autonomous, subject. This is the
first book to take doppelgangers and fragmentary identity as the
main focus for analysis. It uses cultural/industrial contexts,
psychoanalytic theory and postmodernist approaches as the main
theoretical methodologies. It raises important questions about the
representation of identity on screen.
This collection is a study of the value of craft as it can be
understood within the study and practice of animation. The book
reconsiders the position of craft, which is often understood as
inferior to 'art', with a particular focus on questions of labour
in animation production and gendered practices. The notion of craft
has been widely investigated in a number of areas including art,
design and textiles, but despite the fact that a wide range of
animators use craft-based techniques, the value of craft has not
been interrogated in this context until now. Seeking to address
such a gap in the literature, this collection considers the concept
of craft through a range of varying case studies. Chapters include
studies on experimental animation, computer animation, trauma and
memory, children's animation and silhouette animation among others.
The Crafty Animator also goes some way to exploring the
relationship craft has with the digital in the context of animation
production. Through these varied discussions, this book
problematizes simplistic notions about the value of certain methods
and techniques, working to create a dialogue between craft and
animation.
The Animation Studies Reader brings together both key writings
within animation studies and new material in emerging areas of the
field. The collection provides readers with seminal texts that
ground animation studies within the contexts of theory and
aesthetics, form and genre, and issues of representation. The first
section collates key readings on animation theory, on how we might
conceptualise animation, and on some of the fundamental qualities
of animation. New material is also introduced in this section
specifically addressing questions raised by the nature, style and
materiality of animation. The second section outlines some of the
main forms that animation takes, which includes discussions of
genre. Although this section cannot be exhaustive, the material
chosen is particularly useful as it provides samples of analysis
that can illuminate some of the issues the first section of the
book raises. The third section focuses on issues of representation
and how the medium of animation might have an impact on how bodies,
gender, sexuality, race and ethnicity are represented. These
representations can only be read through an understanding of the
questions that the first two sections of the book raise; we can
only decode these representations if we take into account form and
genre, and theoretical conceptualisations such as visual pleasure,
spectacle, the uncanny, realism etc.
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