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During the past decade, high-performance computer graphics have
found application in an exciting and expanding range of new
domains. Among the most dramatic developments has been the
incorporation of real-time interactive manipulation and display for
human figures. Though actively pursued by several research groups,
the problem of providing a synthetic or surrogate human for
engineers and designers already familiar with computer-aided design
techniques was most comprehensively solved by Norman Badler's
Computer Graphics Laboratory at the University of Pennsylvania. The
breadth of that effort as well as the details of its methodology
and software environment are presented in this volume. The book is
intended for human factors engineers interested in understanding
how a computer-graphics surrogate human can augment their analyses
of designed environments. It will also inform design engineers of
the state of the art in human figure modeling, and hence of the
human-centered design central to the emergent concept of concurrent
engineering. In fulfilling these goals, the book additionally
documents for the entire computer graphics community a major
research effort in the interactive control of articulated human
figures.
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