|
|
Showing 1 - 5 of
5 matches in All Departments
Six more episodes of the CGI-animated series set in a galaxy far, far
away after the events of 'Star Wars Episode II: Attack of the Clones'
and before 'Star Wars Episode III: Revenge of the Sith'. The series
follows the adventures of Obi-Wan Kenobi (James Arnold Taylor) and his
apprentice, Anakin Skywalker (Matt Lanter), and introduces rebellious
female Jedi fighter Ahsoka Tano (Ashley Eckstein). Episodes are: 'Dooku
Captured', 'Gungan General', 'Jedi Crash', 'Defenders of Peace',
'Trespass' and 'The Hidden Enemy'.
The first five episodes of the CGI-animated series set in a galaxy
far, far away after the events of 'Star Wars Episode II: Attack of
the Clones' and before 'Star Wars Episode III: Revenge of the
Sith'. The series follows the adventures of Obi-Wan Kenobi (voice
of James Arnold Taylor) and his apprentice, Anakin Skywalker (Matt
Lanter), and introduces rebellious female Jedi fighter Ahsoka Tano
(Ashley Eckstein). Episodes are: 'Downfall of a Droid', 'Duel of
the Droids', 'Bombad Jedi', 'Cloak of Darkness' and 'The Lair of
General Grievous'.
Six more episodes of the CGI-animated series set in a galaxy far,
far away after the events of 'Star Wars Episode II: Attack of the
Clones' and before 'Star Wars Episode III: Revenge of the Sith'.
The series follows the adventures of Obi-Wan Kenobi (James Arnold
Taylor) and his apprentice, Anakin Skywalker (Matt Lanter), and
introduces rebellious female Jedi fighter Ahsoka Tano (Ashley
Eckstein). Episodes are: 'Blue Shadow Virus', 'Mystery of a
Thousand Moons', 'Storm Over Ryloth', 'Innocents of Ryloth',
'Liberty On Ryloth' and 'Hostage Crisis'.
Producing Animation is a clear and comprehensive guide to a dynamic
industry. Already a relied-upon resource by professionals and
students alike, this book covers the process from concept to screen
while defining the role of the producer at each phase. The third
edition features new content on the latest innovations plus
insights on key topics from industry experts, sidebars on legal
matters, as well as case studies on content adaptation and artists'
insider production experiences. Key Features: * A complete
step-by-step guide to identifying, pitching, developing, and
producing an animated project with detailed resources for
production planning, budgeting, scheduling, tracking, delivering,
marketing, and distribution * Tools to establish the best
production practices as tested from the inner workings of animation
pipelines at successful studios, both large and small * A unique
collection of in-depth knowledge, experience, and advice from
industry professionals on a wide variety of topics, from telling an
animated story in VR; to understanding the process of Japanese
anime production; to creating timeless characters; to producing
animation for themeparks; to the genesis of AR and its possible
applications; and much more * Versatile and practical sample
charts, tables and templates for structuring teams, planning and
tracking production, and adapting best processes and procedures for
any type of project
Producing Animation is a clear and comprehensive guide to a dynamic
industry. Already a relied-upon resource by professionals and
students alike, this book covers the process from concept to screen
while defining the role of the producer at each phase. The third
edition features new content on the latest innovations plus
insights on key topics from industry experts, sidebars on legal
matters, as well as case studies on content adaptation and artists'
insider production experiences. Key Features: * A complete
step-by-step guide to identifying, pitching, developing, and
producing an animated project with detailed resources for
production planning, budgeting, scheduling, tracking, delivering,
marketing, and distribution * Tools to establish the best
production practices as tested from the inner workings of animation
pipelines at successful studios, both large and small * A unique
collection of in-depth knowledge, experience, and advice from
industry professionals on a wide variety of topics, from telling an
animated story in VR; to understanding the process of Japanese
anime production; to creating timeless characters; to producing
animation for themeparks; to the genesis of AR and its possible
applications; and much more * Versatile and practical sample
charts, tables and templates for structuring teams, planning and
tracking production, and adapting best processes and procedures for
any type of project
|
|