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Dark State is the second book in the thrilling Empire Games series – set in the same world as Charles Stross' The Merchant Princes series.
In the near future, the collision of two nuclear superpowers – in two different timelines – is imminent. One America is experiencing its first technological revolution, whilst a parallel United States is a hi-tech police state. But both are poised to wreak destruction.
In Miriam Burgeson’s America, internal politics are pulling the government apart. But if one of her agents secures a high-profile defection, civil war may be averted. Rita Douglas, rival US spy, arrives during this crisis. Her world is rocked when she realizes Miriam is her mother, who gave her up for adoption as a baby. But what impact will this have on the conflict?
Then the US discovers another timeline, and the remains of an advanced society. Something annihilated that civilization – and Rita’s people are about to rouse it.
It's a brave new Britain under the New Management. The Prime
Minister is an eldritch god of unimaginable power. Crime is
plummeting as almost every offense is punishable by death. And
everywhere you look, there are people with strange powers, some of
which they can control, and some, not so much. Hyperorganised and
formidable, Eve Starkey defeated her boss, the louche magical adept
and billionaire Rupert de Montfort Bigge, in a supernatural duel to
the death. Now she's in charge of the Bigge Corporation, just in
time to discover the lethal trap Rupert set for her long ago . . .
Wendy Deere is investigating unauthorized supernatural shenanigans.
She swore to herself she wouldn't again get entangled with Eve
Starkey's bohemian brother Imp and his crew of transhuman misfits.
Yeah, right. Mary Macandless has powers of her own. Right now she's
pretending to be a nanny in order to kidnap the children of a pair
of famous, Government-authorized adepts. These children have powers
of their own, and Mary Macandless is in way over her head. All of
these stories will come together, with world-bending results...
'For all of Stross's genuine ability to spook and dismay, The
Laundry Files are some of the most tremendously humane books I've
ever read' Tamsyn Muir, author of Gideon the Ninth
'Brilliantly disturbing and funny at the same time' Ben Aaronovitch
on the Laundry Files 'Tremendously good, geeky fun' Telegraph on
the Laundry Files NEVER VOLUNTEER FOR ACTIVE DUTY . . . Bob Howard
is a low-level techie working for a super-secret government agency.
While his colleagues are out saving the world, Bob's under a desk
restoring lost data. His world was dull and safe - but then he went
and got Noticed. Now, Bob is up to his neck in spycraft, parallel
universes, dimension-hopping terrorists, monstrous elder gods and
the end of the world. Only one thing is certain: it will take more
than a full system reboot to sort this mess out . . . This is the
first novel in the Laundry Files. Praise for this series: 'Charles
Stross owns this field, and his vast, cool intellect has launched
yet another mad, sly entertainment that will strangle the hell out
of anything else on offer right now' Warren Ellis 'Stross at the
top of his game - which is to say, few do it better' KIRKUS
'Alternately chilling and hilarious' PUBLISHERS WEEKLY 'Ferociously
enjoyable - SFX
His most ambitious novel to date, Accelerando is a multi-generational saga following a brilliant clan of 21st-century posthumans. The year is some time between 2010 and 2015. The recession has ended, but populations are ageing and the rate of tech change is accelerating dizzyingly. Manfred makes his living from spreading ideas around, putting people in touch with one another and leaving a spray of technologies in his wake. He lives at the cutting edge of intelligence amplification technology, but even Manfred can take on too much. And when his pet robot cat picks up some interesting information from the SETI data, his world - and the world of his descendants - is turned on its head.
In a world where magic has gone mainstream, a policewoman and a
group of petty criminals are pulled into a heist to find a
forbidden book of spells that should never be opened. A new
adventure begins in the world of the Laundry Files. Dead Lies
Dreaming presents a nightmarish vision of a Britain sliding
unknowingly towards occult cataclysm . . . 'Grim, hilarious,
inventive - make the video game now please' Tamsyn Muir
In the twenty-first century man created the Eschaton, a sentient
artificial intelligence. It pushed Earth through the greatest
technological evolution ever known, while warning that time travel
is forbidden, and transgressors will be eliminated. Distant
descendants of this ultra high-tech Earth live in parochial
simplicity on the far-flung worlds of the New Republic. Their way
of life is threatened by the arrival of an alien information plague
known as the Festival. As forbidden technologies are literally
dropped from the sky, suppressed political factions descend into
revolutionary turmoil. A battle fleet is sent from Earth to destroy
the Festival, but Spaceship engineer Martin Springfield and U.N.
diplomat Rachel Mansour have been assigned rather different tasks.
Their orders are to diffuse the crisis or to sabotage the New
Republic's war-fleet, whatever the cost, before the Eschaton takes
hostile action on a galactic scale.
LONDON CAN DRAIN THE LIFE OUT OF YOU . . . Bob Howard is an
intelligence agent working his way through the ranks of the top
secret government agency known as 'the Laundry'. When occult powers
threaten the realm, they'll be there to clean up the mess - and
deal with the witnesses. There's one kind of threat that the
Laundry has never come across in its many decades, and that's
vampires. Mention them to a seasoned agent and you'll be laughed
out of the room. But when a small team of investment bankers at one
of Canary Wharf's most distinguished financial institutions
discovers an arcane algorithm that leaves them fearing daylight and
craving O positive, someone doesn't want the Laundry to know. And
Bob gets caught right in the middle.
Britain is under New Management. The disbanding of the Laundry -
the British espionage agency that deals with supernatural threats,
has culminated in the unthinkable - an elder god in residence in 10
Downing Street. But in true 'the enemy of my enemy' fashion, Mhari
Murphy finds herself working with His Excellency Nylarlathotep on
foreign policy - there are worse things, it seems, than an elder
god in power, and they lie in deepest, darkest America. A
thousand-mile-wide storm system has blanketed the midwest, and the
president is nowhere to be found - Mhari must lead a task force of
disgraced Laundry personnel into the storm front to discover the
truth. But working for an elder god is never easy, and as the
stakes rise, Mhari will soon question exactly where her loyalties
really lie.
In this chillingly resonant dystopian adventure, two versions of
America are locked in conflict. Invisible Sun concludes Charles
Stross's Empire Games trilogy. Two twinned worlds are facing attack
The New American Commonwealth is caught in a deadly arms race with
the USA, its parallel-world rival. And the USA's technology is
decades ahead. Yet the Commonweath might self-combust first - for
its leader has just died, leaving a crippling power vacuum.
Minister Miriam Burgeson must face allegations of treason without
his support, in a power grab by her oldest adversary. However, all
factions soon confront a far greater danger . . . In their drive to
explore other timelines, high-tech USA awakened an alien threat.
This force destroyed humanity on one version of Earth. And if the
two superpowers don't take action, it will do the same to them.
Invisible Sun follows Empire Games and Dark State. This trilogy is
set in the same dangerous parallel world as Charles Stross's
Merchant Princes sequence.
Computational demonologist Bob Howard is catching up on his filing
in the Laundry archives when a top secret dossier known as the
Fuller Memorandum vanishes-along with his boss, who is suspected of
stealing the file. And while dealing with Russian agents, ancient
demons, and a maniacal death cult, Bob must find the missing
memorandum before the world ends up disappearing next.
SHORTLISTED FOR THE LOCUS AWARD 2018 Bob Howard's career in the
Laundry, the secret British government agency dedicated to
protecting the world from the supernatural, has involved brilliant
hacking, ancient magic and combat with creatures of pure evil. Now
the Laundry's existence has become public, and Bob is being trotted
out on TV to answer pointed questions about elven asylum seekers.
What neither Bob nor his managers have foreseen is that their
organisation has earned the attention of a horror far more
terrifying than any demon: a government looking for public services
to privatise. There are things in the Laundry's assets that big
business would simply love to get its hands on . . . Inch by inch,
Bob Howard and his managers are forced to consider the truly
unthinkable: a coup against the British government itself.
SOME AGENTS HAVE ALL THE FUN. OTHERS SAVE THE WORLD. Bob Howard is
an IT expert and occasional field agent for the Laundry, the branch
of Her Majesty's Secret Service that deals with occult threats.
Dressed (grudgingly) in a tux and sent to the Caribbean, he must
infiltrate a millionaire's yacht in order to prevent him from
violating a treaty that will bring down the wrath of an ancient
underwater race upon humanity's head. Partnered with a gorgeous
American agent who's actually a soul-sucking succubus from another
dimension, Bob's mission (should he choose to accept it) is to stop
the bad guys, avoid getting the girl, and survive - shaken,
perhaps, but not stirred.
In this chillingly resonant dystopian adventure, two versions of
America are locked in conflict. Invisible Sun concludes Charles
Stross's Empire Games trilogy. Two twinned worlds are facing attack
The New American Commonwealth is caught in a deadly arms race with
the USA, its parallel-world rival. And the USA's technology is
decades ahead. Yet the Commonweath might self-combust first - for
its leader has just died, leaving a crippling power vacuum.
Minister Miriam Burgeson must face allegations of treason without
his support, in a power grab by her oldest adversary. However, all
factions soon confront a far greater danger . . . In their drive to
explore other timelines, high-tech USA awakened an alien threat.
This force destroyed humanity on one version of Earth. And if the
two superpowers don't take action, it will do the same to them.
Invisible Sun follows Empire Games and Dark State. This trilogy is
set in the same dangerous parallel world as Charles Stross's
Merchant Princes sequence.
Britain is under New Management. The disbanding of the Laundry -
the British espionage agency that deals with supernatural threats,
has culminated in the unthinkable - an elder god in residence in 10
Downing Street. But in true 'the enemy of my enemy' fashion, Mhari
Murphy finds herself working with His Excellency Nylarlathotep on
foreign policy - there are worse things, it seems, than an elder
god in power, and they lie in deepest, darkest America. A
thousand-mile-wide storm system has blanketed the midwest, and the
president is nowhere to be found - Mhari must lead a task force of
disgraced Laundry personnel into the storm front to discover the
truth. But working for an elder god is never easy, and as the
stakes rise, Mhari will soon question exactly where her loyalties
really lie.
Now in paperback--a truly visionary first novel from the most
talked-about new voice in science fiction. In the 21st century,
faster-than-light travel is perfected and the Eschaton, a
superhuman artificial intelligence, is "born." Targeted print add.
Freya Nakamachi-47 has some major existential issues. She's the
perfect concubine, designed to please her human masters - hardwired
to become aroused at the mere sight of a human male. There's just
one problem: she came off the production line a year after the
human species went extinct. Whatever else she may be, Freya
Nakamachi-47 is gloriously obsolete. What's more, the rigid social
hierarchy that has risen in the 200 years since the last human
died, places beings such as Freya very near the bottom. So when she
has a run-in on Venus with a murderous aristocrat, she needs
passage off-world in a hurry - and can't be too fussy about how she
pays her way. But if Venus was a frying pan, Mercury is the fire -
and soon she's going to be running for her life. Because the job
she's taken as a courier has drawn her to the attention of powerful
and dangerous people, and they don't just want the package she's
carrying. They want her soul ...
Bob Howard, geekish demonology hacker extraordinaire for "The
Laundry," must stop ruthless billionaire Ellis Billington from
unleashing an eldritch horror, codenamed "Jennifer Morgue," from
the ocean's depths for the purpose of ruling the world...
A time of ambition, treachery and dangerous secrets . . . Rita
Douglas is plucked from her dead-end job and trained as a reluctant
US spy. All because she has the latent genetic talent to hop
between alternate timelines - and infiltrate them. Her United
States is waging a high-tech war, targeting assassins who can move
between worlds to deliver death on a mass scale, and Rita will be
their secret weapon. Miriam Beckstein has her own mission, as a
politician in an industrial revolution North America. She must
accelerate her world's technology before their paranoid American
twin finds them. It would blow them to hell. After all, they've
done it before. Each timeline also battles internal conspiracies,
as a cold war threatens to turn white hot. But which world is the
aggressor - and will Rita have to choose a side? Empire Games is
the first book in an exciting series in the same world as Charles
Stross' Merchant Princes series.
Bob Howard used to fix computers for the Laundry - the branch of
the British Secret Service that deals with otherworldly threats -
but those days are over. He's not only been promoted to active
service but actually survived missions against cultists, enemy
spies and tentacled horrors from other dimensions. Willingly or
not, he's on his way up in this dangerous organisation. When a
televangelist with connections to 10 Downing Street seems able to
work miracles, the Laundry takes an interest. But an agency that
answers to the Prime Minister can't spy on him themselves, and
Bob's shadowy superiors come up with a compromise - they hire
'freelancers', with Bob in charge. British citizens who discover
the occult are either forcibly recruited by the Laundry or disposed
of, and Bob's never heard of freelancers before. Officially they
don't exist. Anyone who's big and bad enough to remain independent
is going to be hard to handle, and Bob's not too sure that the
one-week 'people management' course he was sent on in Milton Keynes
is going to be enough . . .
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