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A common idea within modern education is that digital technologies
and traditional learning cannot coexist successfully, that
essentially technologies can be distracting and disrupting for
students. It is believed that current implementations of technology
in educational settings create an environment that is at odds with
itself. However, this dichotomy between traditional learning and
educational technologies does not need to be the default. Digital
technology can be used in positive ways to enhance learning,
whether it is providing easier access to information or in a
creative light such as the implementation of video games as
learning tools. Ultimately, it is possible to incorporate
technologies into classical education strategies so that they
complement each other. Acquiring Learning Skills With Digital
Technology is a critical scholarly publication that examines
cutting-edge research on how digital technologies disrupt the
traditional learning structure, and proposes ways in which
traditional learning and digital technology can complement each
other. This will improve learning while communicating a program of
skill-acquisitions that can become the basis for stand-alone
general education courses and as teaching techniques. It examines
three skills that the authors define as trim (abilities in the
economy and concentration of language), track (progressive
comprehension of documents), and test (pragmatic testing of data
and precepts located on search engines). The authors demonstrate
these skills' links to already-established digital skills,
platforms, and protocols while also giving examples of each in both
practice and format. The book examines a variety of technologies
including video games, the internet, and social media, in
particular Skype, Google, and Twitter. Featuring a wide range of
topics such as social media, pedagogy, and psychology, this book is
ideal for education professionals, academicians, IT professionals,
researchers, computer scientists, psychologists, and students.
A common idea within modern education is that digital technologies
and traditional learning cannot coexist successfully, that
essentially technologies can be distracting and disrupting for
students. It is believed that current implementations of technology
in educational settings create an environment that is at odds with
itself. However, this dichotomy between traditional learning and
educational technologies does not need to be the default. Digital
technology can be used in positive ways to enhance learning,
whether it is providing easier access to information or in a
creative light such as the implementation of video games as
learning tools. Ultimately, it is possible to incorporate
technologies into classical education strategies so that they
complement each other. Acquiring Learning Skills With Digital
Technology is a critical scholarly publication that examines
cutting-edge research on how digital technologies disrupt the
traditional learning structure, and proposes ways in which
traditional learning and digital technology can complement each
other. This will improve learning while communicating a program of
skill-acquisitions that can become the basis for stand-alone
general education courses and as teaching techniques. It examines
three skills that the authors define as trim (abilities in the
economy and concentration of language), track (progressive
comprehension of documents), and test (pragmatic testing of data
and precepts located on search engines). The authors demonstrate
these skills' links to already-established digital skills,
platforms, and protocols while also giving examples of each in both
practice and format. The book examines a variety of technologies
including video games, the internet, and social media, in
particular Skype, Google, and Twitter. Featuring a wide range of
topics such as social media, pedagogy, and psychology, this book is
ideal for education professionals, academicians, IT professionals,
researchers, computer scientists, psychologists, and students.
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