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Showing 1 - 25 of 31 matches in All Departments
A psychic travel agent and a Seattle PD detective try to solve a murder in this "ebullient tap dance of a mystery" (Christopher Moore, New York Times bestselling author)--perfect for fans of Lisa Lutz's The Spellman Files and Elle Cosimano's Finlay Donovan series.Meet Leda Foley: devoted friend, struggling travel agent, and inconsistent psychic. Impulsively re-booking Seattle PD detective Grady Merritt's flight, she has no idea that her life is about to change in ways she could have never foretold. When his original plane blows up on the runway, Grady begins to suspect that Leda's special abilities could help him with a cold case he just can't crack. Despite her scattershot premonitions, she agrees to join the investigation for a secret reason: her fiance's murder remains unsolved. Leda's psychic abilities couldn't help that sad case, but she's been honing her skills and drawing a crowd at her favorite bar's open-mic nights, where she performs her klairvoyant karaoke--singing whatever song comes to mind when she holds people's personal effects. Now joined by a ragtag group of bar patrons and pals, Leda and Grady set out to catch a killer--and learn how the two cases that haunt them have more in common than they ever suspected.
Tales of tentacles, terror, and madness from the publisher who brought you Wastelands, The Living Dead, and Brave New Worlds First described by visionary author H. P. Lovecraft, the Cthulhu mythos encompass a pantheon of truly existential cosmic horror: Eldritch, uncaring, alien god-things, beyond mankind's deepest imaginings, drawing ever nearer, insatiably hungry, until one day, when the stars are right.... As that dread day, hinted at within the moldering pages of the fabled Necronomicon, draws nigh, tales of the Great Old Ones-Cthulhu, Yog-Sothoth, Hastur, Azathoth, Nyarlathotep, and the weird cults that worship them-have cross-pollinated, drawing authors and other dreamers to imagine the strange dark aeons ahead, when the dead-but-dreaming gods return. Now, intrepid anthologist Ross E. Lockhart has delved deep into the Cthulhu canon, selecting from myriad mind-wracking tomes twenty-seven sanity-shattering stories of cosmic terror. Featuring fiction by many of today's masters of the menacing, macabre, and monstrous, including Laird Barron, Caitlin R. Kiernan, and Thomas Ligotti, The Book of Cthulhu goes where no collection of Cthulhu mythos tales has gone before: to the very edge of madness... and beyond! Do you dare open The Book of Cthulhu? Do you dare heed the call?
Take a road trip into a Southern gothic horror novel. Titus and Melanie Bell are on their honeymoon and have reservations in the Okefenokee Swamp cabins for a canoeing trip. But shortly before they reach their destination, the road narrows into a rickety bridge with old stone pilings, with room for only one car. Much later, Titus wakes up lying in the middle of the road, no bridge in sight. Melanie is missing. When he calls the police, they tell him there is no such bridge on Route 177.
An anthology of horror stories in urban settings-whether back alleys, crumbling brownstones, gleaming high-rise towers, or city hall. Terrifying urban myths, malicious ghosts, cursed architecture, malignant city deities, personal demons (in business or relationships) twisted into something worse...virtually anything that inspires the contributors to imagine some bit of urban darkness.
At the Civil War battlefield at Chickamauga, Georgia, there have long been tales of sighting Old Green Eyes, said to be the guardian of the battle's dead, and now there's a new wrinkle. To wit, sightings of ghosts pointing frustratedly across the battlefield. The spirits need someone who can speak to them, and for them. Eden Moore is not interested. But the ghosts aren't taking no for an answer.
BAD TO THE BONE
VAMPIRE FOR HIRE
A haunted house, a killer ghost, and a long-lost comic come to life in another spectacular package of novel and comics from Cherie Priest, author of I Am Princess X. Denise Farber has just moved back to New Orleans with her mom and stepdad. They left in the wake of Hurricane Katrina and have finally returned, wagering the last of their family's money on fixing up an old, rundown house and converting it to a bed and breakfast. Nothing seems to work around the place, which doesn't seem too weird to Denise. The unexplained noises are a little more out of the ordinary, but again, nothing too unusual. But when floors collapse, deadly objects rain down, and she hears creepy voices, it's clear to Denise that something more sinister lurks hidden here. Answers may lie in an old comic book Denise finds concealed in the attic: the lost, final project of a famous artist who disappeared in the 1950s. Denise isn't budging from her new home, so she must unravel the mystery-on the pages and off-if she and her family are to survive...
In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska's ice. Thus was Dr. Blue's Incredible Bone-Shaking Drill Engine born. But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead. Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue's widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history. His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.
Young ex-slave Gideon Bardsley is a brilliant inventor, but the job is less glamorous than one might think, especially since the assassination attempts started. Worse yet, they're trying to destroy his greatest achievement: a calculating engine called Fiddlehead, which provides undeniable proof of something awful enough to destroy the world. Both man and machine are at risk from forces conspiring to keep the Civil War going and the money flowing. Bardsley has no choice but to ask his patron, former president Abraham Lincoln, for help. Lincoln retired from leading the country after an attempt on his life, but is quite interested in Bardsley's immense data-processing capacities, confident that if people have the facts, they'll see reason and urge the government to end the war. Lincoln must keep Bardsley safe until he can finish his research, so he calls on his old private security staff to protect Gideon and his data. Maria "Belle" Boyd was a retired Confederate spy, until she got a life-changing job offer from the Pinkerton Detective Agency. Pinkerton respects her work, despite reservations about her lingering Southern loyalties. But it's precisely those loyalties that let her go into Confederate territory to figure out who might be targeting Bardsley. Maria is a good detective, but with spies from both camps gunning for her, can even the notorious Belle Boyd hold the greedy warhawks at bay? Another rollicking alternate history from Cherie Priest"--Fiddlehead "is the fifth book in the Clockwork Century steampunk series""that started with "Boneshaker."
Rector Wreck 'em Sherman was orphaned as a toddler in the Blight of 1863, but that was years ago. Wreck has grown up, and on his eighteenth birthday, he'll be cast out out of the orphanage. And Wreck's problems aren't merelyabout finding a home. He's been quietly breaking the cardinal rule of any good drug dealer and dipping into his own supply of the sap he sells. He's also pretty sure he's being haunted by the ghost of a kid he used to know--Zeke Wilkes, who almost certainly died six months ago. Zeke would have every reason to pester Wreck, since Wreck got him inside the walled city of Seattle in the first place, and that was probably what killed him.Maybe it's only a guilty conscience, but Wreck can't take it anymore, so he sneaks over the wall. The walled-off wasteland of Seattle is every bit as bad as he'd heard, chock-full of the hungry undead and utterly choked by the poisonous, inescapable yellow gas. And then there's the monster. Rector's pretty certain that whatever attacked him was not at all human--and not a rotter, either. Arms far too long. Posture all strange. Eyes all wild and faintly glowing gold and known to the locals as simpley The Inexplicables. In the process of tracking down these creatures, Rector comes across another incursion through the wall--just as bizarre but entirely attributable to human greed. It seems some outsiders have decided there's gold to be found in the city and they're willing to do whatever it takes to get a piece of the pie unless Rector and his posse have anything to do with it.
Maria Isabella Boyd's success as a Confederate spy has made her too famous for further espionage work, and now her employment options are slim. Exiled, widowed, and on the brink of poverty...she reluctantly goes to work for the Pinkerton National Detective Agency in Chicago. Adding insult to injury, her first big assignment is commissioned by the Union Army. In short, a federally sponsored transport dirigible is being violently pursued across the Rockies and Uncle Sam isn't pleased. The Clementine is carrying a top secret load of military essentials-essentials which must be delivered to Louisville, Kentucky, without delay. Intelligence suggests that the unrelenting pursuer is a runaway slave who's been wanted by authorities on both sides of the Mason-Dixon for fifteen years. In that time, Captain Croggon Beauregard Hainey has felonied his way back and forth across the continent, leaving a trail of broken banks, stolen war machines, and illegally distributed weaponry from sea to shining sea. And now it's Maria's job to go get him. He's dangerous quarry and she's a dangerous woman, but when forces conspire against them both, they take a chance and form an alliance. She joins his crew, and he uses her connections. She follows his orders. He takes her advice. And somebody, somewhere, is going to rue the day he crossed either one of them.
The air pirate Andan Cly is going straight. Well, straight"er."
Although he's happy to run alcohol guns wherever the money's good,
he doesn't think the world needs more sap, or its increasingly ugly
side-effects. But becoming legit is easier said than done, and
Cly's first legal gig--a supply run for the Seattle
Underground--will be paid for by sap money.
Nurse Mercy Lynch is elbows deep in bloody laundry at a war
hospital in Richmond, Virginia, when Clara Barton comes bearing bad
news: Mercy's husband has died in a POW camp. On top of that, a
telegram from the west coast declares that her estranged father is
gravely injured, and he wishes to see her. Mercy sets out toward
the Mississippi River. Once there, she'll catch a train over the
Rockies and--if the telegram can be believed--be greeted in
Washington Territory by the sheriff, who will take her to see her
father in Seattle.
The ageless water witch Arahab has been scheming for eons,
gathering the means to awaken the great Leviathan. She aims to
bring him and the old gods back to their former glory, caring
little that their ascendance will also mean an end to the human
race. However, awakening the Leviathan is no small feat. In fact,
Arahab can't complete the ritual without human aid. Arahab's first
choice is Jose Gaspar, a notorious sea pirate from
eighteenth-century Spain. But when the task proves too difficult
for Gaspar, she must look elsewhere, biding her time until the
1930's, when the ideal candidate shows up: a slightly deranged
teenager named Bernice.
Down by the river, the first to go missing were not much lamented.
Disappearances of homeless men foraging through trash or nuisance
skater kids who rolled their boards along the planked piers at
night were not noteworthy enough to delay the city's development
projects.
The fields at Chickamauga, Georgia-America's oldest national military park-claimed 35,000 casualties during the Civil War, and any good guide will tell you that the grounds are haunted. The battlefield even has its own resident haunt, called Old Green Eyes for his tell-tale luminous gaze. It has long been said that Old Green Eyes intends no harm to those who respect the park. He is no menace, but a guardian of the dead. While he walks, the dead may sleep secure in the knowledge that their rest will be undisturbed. While Old Green Eyes patrols the battlefield, there is nothing to fear, for graves are not robbed and bones are not moved. But suddenly a different phenomenon starts puzzling and frightening visitors, causing tours to be cancelled and rangers to quit their jobs. These new ghosts are no illusions carved out of the low-rolling fog. One by one, solemn-faced spirits in ragged uniforms show themselves, and one by one, they point a determined arm off into the distance. Why do the soldiers march again, and what has become of their unblinking custodian? The spirits need a go-between, someone who can speak to them, and for them. Eden Moore is not interested. But the ghosts aren't taking no for an answer.
"Lizzie Borden took an axe and gave her mother forty whacks; and
when she saw what she had done, she gave her father forty-one...."
A devastating storm swells the Tennessee River to dam-breaking levels on the eve of Eden's planned move into a new riverside apartment complex. With the gushing waters comes a tide of corpses, animated and organized by a malignant force with an inscrutable purpose. Reluctant medium Eden may be the only one who can dissuade the zombie army from adding hundreds to their ghastly ranks. |
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