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Showing 1 - 5 of 5 matches in All Departments
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game). Seattle may be humanity's last hope against the demon onslaught. However, internal strife between ideological factions may tear the town asunder before the demon siege begins. "Sins of Seattle" follows the players' ill-fated migration from Portland and subsequent branding as the Church of Destiny's chosen ones, set to unite the city. This guide aids game masters in directing a Catalyst campaign. "Sins of Seattle" takes 3-5 players through a longer, open-ended, 7-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Civil Unrest). The Human-Demon War has pushed America to its breaking point. Two new nations have emerged to combat the horde, though their ideological differences fuel strife despite our species' suffering. "Civil Unrest" follows the players' journey as neutral mercenaries trying to preserve these fragile alliances. This guide aids game masters in directing a Catalyst campaign. "Civil Unrest" takes 3-5 players through a shorter, 4-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Shadow Parliament). Secret societies control the fate of humanity. A select few know magic, demons, and unlimited power exist. Some strive to bring forth these demons; others exist to protect our species. "Shadow Parliament" follows the players' induction into the Shadows and their clandestine efforts to prevent the cataclysm. This guide aids game masters in directing a Catalyst campaign. "Shadow Parliament" takes 3-5 players through a longer, 7-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Runaways.) Over a year has passed since the demons took Earth from humanity. Survivors cling to life outside of the demon-controlled cities, struggling to find food, warmth, and security. "Runaways" follows the players through this harsh reality as they escape a demon slave market and chase rumors of a safe haven across the Rocky Mountains. This guide aids game masters in directing a Catalyst campaign. "Runaways" takes 3-5 players through a short, 4-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit http://www.cherrypickedgames.com/catalyst/ for the base game or to purchase a PDF of Fourth World.) In the post-demon world, humanity protects itself in the shells of metropolitan cities connected by rail. The town of Flagstaff hosts brave mercenaries dedicated to protecting these trains and keeping the demons at bay. "Fourth World" follows the players as they arrive in Northern Arizona and become embroiled in local politics, sinister plots, and ancient secrets that may save us once and for all. This guide aids game masters in directing a Catalyst campaign. "Fourth World" takes 3-5 players through a longer, 7-session campaign.
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