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(Note: This is a campaign requiring the Catalyst RPG system. Visit
http://www.cherrypickedgames.com/catalyst/ for the base game).
Seattle may be humanity's last hope against the demon onslaught.
However, internal strife between ideological factions may tear the
town asunder before the demon siege begins. "Sins of Seattle"
follows the players' ill-fated migration from Portland and
subsequent branding as the Church of Destiny's chosen ones, set to
unite the city. This guide aids game masters in directing a
Catalyst campaign. "Sins of Seattle" takes 3-5 players through a
longer, open-ended, 7-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit
http://www.cherrypickedgames.com/catalyst/ for the base game or to
purchase a PDF of Civil Unrest). The Human-Demon War has pushed
America to its breaking point. Two new nations have emerged to
combat the horde, though their ideological differences fuel strife
despite our species' suffering. "Civil Unrest" follows the players'
journey as neutral mercenaries trying to preserve these fragile
alliances. This guide aids game masters in directing a Catalyst
campaign. "Civil Unrest" takes 3-5 players through a shorter,
4-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit
http://www.cherrypickedgames.com/catalyst/ for the base game or to
purchase a PDF of Fourth World.) In the post-demon world, humanity
protects itself in the shells of metropolitan cities connected by
rail. The town of Flagstaff hosts brave mercenaries dedicated to
protecting these trains and keeping the demons at bay. "Fourth
World" follows the players as they arrive in Northern Arizona and
become embroiled in local politics, sinister plots, and ancient
secrets that may save us once and for all. This guide aids game
masters in directing a Catalyst campaign. "Fourth World" takes 3-5
players through a longer, 7-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit
http://www.cherrypickedgames.com/catalyst/ for the base game or to
purchase a PDF of Shadow Parliament). Secret societies control the
fate of humanity. A select few know magic, demons, and unlimited
power exist. Some strive to bring forth these demons; others exist
to protect our species. "Shadow Parliament" follows the players'
induction into the Shadows and their clandestine efforts to prevent
the cataclysm. This guide aids game masters in directing a Catalyst
campaign. "Shadow Parliament" takes 3-5 players through a longer,
7-session campaign.
(Note: This is a campaign requiring the Catalyst RPG system. Visit
http://www.cherrypickedgames.com/catalyst/ for the base game or to
purchase a PDF of Runaways.) Over a year has passed since the
demons took Earth from humanity. Survivors cling to life outside of
the demon-controlled cities, struggling to find food, warmth, and
security. "Runaways" follows the players through this harsh reality
as they escape a demon slave market and chase rumors of a safe
haven across the Rocky Mountains. This guide aids game masters in
directing a Catalyst campaign. "Runaways" takes 3-5 players through
a short, 4-session campaign.
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