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This volume brings together presentations from two sessions
organized for the XVII World UISPP Conference that was held from
1-7 September 2014 in Burgos (Spain). The sessions are: The
scientific value of 3D archaeology, organised by Hans Kamermans,
Chiara Piccoli and Roberto Scopigno, and Detecting the Landscape(s)
- Remote Sensing Techniques from Research to Heritage Management,
organised by Axel Posluschny and Wieke de Neef. The common thread
amongst the papers presented here is the application of digital
recording techniques to enhance the documentation and analysis of
the spatial component intrinsically present in archaeological data.
For a long time the capturing of the third dimension, the depth,
the height or z-coordinate, was problematic. Traditionally,
excavation plans and sections were documented in two dimensions.
Objects were also recorded in two dimensions, often from different
angles. Remote sensing images like aerial photographs were
represented as flat surfaces. Although depth could be visualized
with techniques such as stereoscopes, analysis of relief was
troublesome. All this changed at the end of the last century with
the introduction of computer based digitization technologies, 3D
software, and digital near-surface sampling devices. The spatial
properties of the multi-scale archaeological dataset can now be
accurately recorded, analysed and presented. Relationships between
artefacts can be clarified by visualizing the records in a three
dimensional space, computer-based simulations can be made to test
hypotheses on the past use of space, remote sensing techniques help
in detecting previously hidden features of landscapes, thus
shedding light on bygone land uses.
The amount of 3D modelling applications in archaeology has
increased enourmously over the last decade. 3D recording techniques
allow researchers to quickly and accurately document archaeological
evidence, and 3D reconstructions have created new possibilities to
communicate the results to a larger public. In this latter case,
however, numerous scholars have expressed their concern regarding
the ethics of such digital representations, since they give
prominence to a crystallized image of the past and do not account
for the complexity of the archaeological record. The study
presented here aims to make a practical contribution to a new
understanding and use of 3D reconstructions, namely as
'laboratories' to test hypotheses and visualize, evaluate and
discuss alternative interpretations. In order to do so, an analysis
of visual reconstructions of the early and late modern period is
presented first, followed by a discussion of current applications
of 3D digital reconstructions, with a special focus on cityscapes.
Lastly, a practical implementation of a research-driven,
intellectually transparent and GIS-based 3D reconstruction is
proposed for the urban site of Koroneia, in Boeotia, Central
Greece. Specifically, the methodology developed in this work uses
tools that are employed in geo-design and modern urban planning in
an innovative way, integrating GIS with a rule-based modelling
approach. With a strong focus on the automation and iteration of
the reconstruction process, our 3D visualization provides an
intuitive insight into hidden relationships and associations among
data, and allows the creation and evaluation of alternative
reconstruction hypotheses.
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