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The best-loved comic characters in the world - Superman, Batman,
Wonder Woman, the JLA and many more - are all brought to life by
the number one fan-favourite artist working in the medium today,
the incomparable Alex Ross. With a new jacket and an additional 16
pages, this book reveals Ross's lifelong love of these classic
superheroes and his vision - combining his dynamic art with Chip
Kidd's kinetic design. Step into the studio for a behind-the-scenes
look at his creative process, with hundreds of never-before seen
sketches, limited edition prints, and prototype sculptures. It also
has 32 pages of exclusive new material centring on Ross's startling
new comic series, "Justice", written by Jim Kreuger, with Ross
painting over Doug Braithwaite's pencils!
Journey back to where it all started in this deluxe collection of
the classic Topps trading cards from 1993-just in time for the
theatrical release of Jurassic World: DominionJurassic Park was an
immediate blockbuster and has gone on to become a multimedia
franchise with five sequels, theme park attractions, comic books,
toys, and more-including a set of trading cards released by Topps
in 1993 to tie into the film. This comprehensive collection of the
original trading card series-timed to publish alongside Jurassic
World: Dominion-includes the fronts and backs of all of these
classic cards, plus the special chase cards and rare promotional
material. The book also includes text and commentary by Gary
Gerani, editor of the original series, and an afterword by Chip
Kidd, who created and designed the cover of Michael Crichton's
Jurassic Park, which became the iconic logo for the franchise.
Now in paperback! A curious kid's guide to graphic design, covering
form, function, color, typography, and much more, plus 10 hands-on
design projects. Written by Chip Kidd, "the closest thing to a rock
star" in the design world (USA Today). Design is all around you.
And whether you realize it or not, you are already a designer. In
Go, renowned graphic designer Chip Kidd explains not just the
elements of design, including form, line, color, scale, typography,
and more, but most important, how to use those elements in creative
ways. Like putting the word "go" on a stop sign, Go is all about
shaking things up--and kids love its playful spirit and belief that
the world looks better when you look at it differently. Kidd writes
about scale: When a picture looks good small, don't stop there--see
how it looks when it's really small. Or really big. He explains the
difference between vertical lines and horizontal lines. The effect
of cropping a picture to make it beautiful--or, cropping it even
more to make it mysterious and compelling. How different colors
signify different moods. The art of typography, including serifs
and sans serifs, kerning and leading. The book ends with ten
hands-on design projects for kids. "An excellent introduction to
graphic design through [the author's] own excellent work. Anyone
interested in the subject, including most practitioners, will find
it delightful."--Milton Glaser
Timed for the 60th anniversary, the iconic and influential first
issue of the Fantastic Four by Stan Lee and Jack Kirby,
deconstructed by award-winning designer Chip Kidd; with text by
novelist Walter Mosley, Marvel editor Tom Brevoort, and historian
Mark Evanier; and photographs by Geoff Spear The first issue of
Fantastic Four by legendary creators Stan Lee and Jack Kirby
introduced fans to a now-iconic team of Super Heroes-Mister
Fantastic, the Invisible Girl, the Human Torch, and the
Thing-ushering in the modern Marvel Age of comics. Kirby's artistic
contributions in this comic book revolutionized visual storytelling
and brought a new reality to the way comics stories could be told,
the ripple effects of which continue to influence comic book art to
this day. Sixty years after its publication in November 1961, this
stunning reimagining by award-winning graphic designer Chip Kidd
uses an original copy of the comic book (which initially sold for
ten cents and now sells for astronomical prices in good condition)
to present the classic story in a whole new way that is sure to
engage both lifelong fans and the latest generation of Marvel
enthusiasts. The book also includes text by bestselling novelist
Walter Mosley, Marvel editor Tom Brevoort, and historian Mark
Evanier (Kirby: King of Comics). Stunningly photographed by
award-winning photographer Geoff Spear, Fantastic Four no. 1 is
showcased as you've never seen it before-oversized and remastered-a
panel-by-panel exploration of the entire issue that captures every
single detail and nuance of Lee's story and Kirby's groundbreaking
artwork, making it a must-have for every comic book collection.
Shazam made his debut in Whiz Comics in 1940, and outsold his
biggest competitor, Superman, by 14 million copies a month. It
wasn't long before a variety of merchandise was licensed-secret
decoders, figurines, buttons, paper rockets, tin toys, puzzles,
costumes-and a fan club was created to keep up with the demand.
These collectibles now sell for outrageous prices on eBay and in
comic book stores and conventions. Seventy years later, an
unprecedented assortment of these artifacts are gathered together
by award-winning writer/designer Chip Kidd and photographer Geo
Spear. Join Kidd, Spear, and the World's Mightiest Mortal in this
first, fully authorized celebration of ephemera, artwork, and rare,
one-of-a-kind toys, and recapture the magic that was Shazam!
Big, burly, lascivious, and soft around the edges: welcome to the
hypermasculine world of Japanese gay manga. Massive: Gay Erotic
Manga and the Men Who Make It is the first English-language
anthology of its kind: an in-depth introduction to nine of the most
exciting comic artists making work for a gay male audience in
Japan. Jiraiya, Seizoh Ebisubashi, and Kazuhide Ichikawa are three
of the irresistibly seductive, internationally renowned artists
featured in Massive, as well as Gengoroh Tagame, the subject of The
Passion of Gengoroh Tagame: Master of Gay Erotic Manga. Get to know
each of these artists intimately, through candid interviews,
photography, context-providing essays, illustrations, and manga.
Massive also includes the groundbreaking, titillating work of gay
manga luminaries Takeshi Matsu, Fumi Miyabi, Inu Yoshi, Gai Mizuki,
and comic essayist Kumada Poohsuke.
The Eisner Award-nominated tribute to Charles M. Schulz-newly
repackaged for the 70th anniversary of Peanuts Charles M. Schulz
believed that the key to cartooning was to take out the extraneous
details and leave in only what's necessary. For 50 years, he wrote
and illustrated Peanuts, the single most popular and influential
comic strip in the world. Renowned designer Chip Kidd was granted
unprecedented access to the extraordinary archives of the Charles
M. Schulz Museum and Research Center in Santa Rosa, California.
Only What's Necessary reproduces the best of the Peanuts newspaper
strip, all shot from the original art by award-winning photographer
Geoff Spear, and features exclusive, rare, and unpublished original
art and developmental work-much of which has never been seen
before.
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Judge This (Hardcover)
Chip Kidd
1
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R243
R160
Discovery Miles 1 600
Save R83 (34%)
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Ships in 12 - 17 working days
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Part of the TED series: Judge This! First impressions are
everything. They dictate whether something stands out, how we
engage with it, whether we buy it, and how strongly we feel. This
is especially true when it comes to design. And design is all
around us, secretly shaping our world in ways we rarely recognise.
Except if you yourself are a designer, like Chip Kidd. In Judge
This, the reader travels through a day in the life of renowned
designer Chip Kidd as he takes in first impressions of all kinds.
We follow this visual journey with Kidd as he encounters and
engages with everyday design, breaking down the good, the bad, the
absurd and the brilliant as only a designer can. From the design of
the paper you read in the morning to the subway ticket machine to
the books you browse to the smartphone you use to the packaging for
the chocolate bar you buy as an afternoon treat, Kidd will reveal
the hidden secrets behind each of the design choices, with a
healthy dose of humour, expertise and, of course, judgment as he
goes. Kidd's observations on the power of first impressions
resonate well beyond the objects he's examining. The simple (and
often hilarious) wisdom he offers holds meaning for anyone in
business, who needs to make a first impression on colleagues or
customers. His visual tour of the world around him will hold and
interest anyone with a sense of curiosity about popular culture,
design and New York.
Now in paperback from Lisa Birnbach, the author of "The Offi cial
Preppy Handbook, "comes "True Prep, " which looks at how the old
guard of natural-fiber-loving, dog-worshipping, G&T-soaked
preppies adapts to the new order of the Internet, cell phones,
rehab, political correctness, reality TV, and . . . polar fleece.
Fresh out of college in the summer of 1961, Happy lands his first
job as a graphic designer (okay, art assistant) at a small
Connecticut advertising agency populated by a cast of endearing
eccentrics. Life for Happy seems to be -- well, happy. But when
he's assigned to design a newspaper ad recruiting participants for
an experiment in the Yale Psychology Department, Happy can't resist
responding to the ad himself. Little does he know that the
experience will devastate him, forcing a reexamination of his past,
his soul, and the nature of human cruelty -- chiefly, his own.
Written in sharp, witty prose and peppered with absorbing
ruminations on graphic design, The Learners again shows that Chip
Kidd's writing is every bit as original, stunning, and memorable as
his celebrated book jackets.
After 15 years of designing more than 1,500 book jackets at
Knopf for such authors as Anne Rice and Michael Chrichton, Kidd has
crafted an affecting an entertaining novel set at a state
university in the late 1950s that is both slap-happily funny and
heartbreakingly sad. The Cheese Monkeys is a college novel that
takes place over a tightly written two semesters. The book is set
in the late 1950s at State U, where the young narrator, has decided
to major in art, much to his parents' dismay. It is an
autobiographical, coming-of-age novel which tells universally
appealing stories of maturity, finding a calling in life, and being
inspired by a loving, demanding, and highly eccentric teacher.
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