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This innovative approach to teaching Java language and programming
uses game design development as the method to applying concepts.
Instead of teaching game design using Java, projects are designed
to teach Java in a problem-solving approach that is both a fun and
effective. Learning Java with Games introduces the concepts of Java
and coding; then uses a project to emphasize those ideas. It does
not treat the object-oriented and procedure and loop parts of Java
as two separate entities to be covered separately, but interweaves
the two concepts so the students get a better picture of what Java
is. After studying a rich set of projects, the book turns to build
up a "Three-layer Structure for Games" as an architecture template
and a guiding line for designing and developing video games. The
proposed three-layer architecture not only merges essential Java
object-oriented features but also addresses loosely coupled
software architecture.
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