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Showing 1 - 9 of
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The Inflatables (Paperback)
Beth Garrod, Jess Hitchman; Illustrated by Chris Danger
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R154
Discovery Miles 1 540
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Ships in 12 - 17 working days
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Welcome to the Have A Great Spray waterpark! There's slides, rides
and fried ice cream, but that's not the real attraction . . . Meet
Flamingo, Cactus, Donut and Watermelon - four inflatable pool
floats who live in an almost-forgotten pool next to the
Lost-and-Found office. They may have been left behind by their
original owners, but that hasn't stopped them becoming firm (well
actually quite squashy) friends. And of course there's Lynn too,
the traditional blue Lilo who has been floating around since the
park opened. She's been there, done that and got the puncture. But
things don't always go to plan when you're filled with air and live
in a park packed with pointy things. From Walter S. Lide - the
ruthless park owner - to Claws and Paws, the park's stray cats,
everyone is out to burst their bubble. With each day bringing a
fresh wave of drama, life with the inflatables is always guaranteed
to BLOW UP! Featuring TWO stories: Bad Air Day and Mission
Un-poppable. A funny, sunny, splash-tastic new series for readers
6+, featuring a gang of loveable pool floats! Perfect for fans of
The Bad Guys, Bad Kitty, Spongebob and Toy Story. "A pun-tastic,
abundantly silly graphic novel for 6+." The Guardian
Bouncy BFFs Cactus, Flamingo, Donut, and Watermelon are ready for a
fresh wave of drama in this hilariously action-packed graphic novel
bind up that's perfect for fans of Dog Man and The Bad Guys! Holey
sprinkles! Donut's going on a treasure hunt. The prize? The most
delicious cookie ever tasted. But to find it, he needs to sneak his
inflata-pals out of the water park, survive shark-infested seas,
and take on a petrifying Pickle. Will the holey hero make it back
unpopped, or will the cookie crumble once and for all? Ready, set,
BLOW! The water park is hosting the Airlympic Games, and Watermelon
is ready to juice her opponents (especially Pineapple, who's rotten
to the core). But this year, the games are a team competition. Can
Watermelon pump up her inflata-buddies to go for the gold or will
Pineapple's sneaky tricks deflate them all? It's do or dive time!
In the epic finale of this illustrated series, the best kid gamers in the world face their biggest battle yet, as they fight for their friend's freedom and all their gaming futures. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library.
Welcome to Affinity, the hottest battle royale video game around! The Weird Ones--Josh, Hannah, Larkin, and Wheatley--have become four of the biggest stars in gaming. But a surprising twist to their first professional Affinity tournament leaves Wheatley in huge trouble . . . with Hurricane Games, the company that made the game they all love.
To save Wheatley, Hurricane offers them a deal: win three near-impossible challenges and Wheatley will be free. But if they lose, the kids will be banned from Affinity for life . . . and they'll never see Wheatley again.
With their futures on the line, The Weird Ones will have to play the best they ever have. But is winning even possible when your opponent literally controls the game?
In book 2 of this action-packed illustrated series, the best kid
gamers return to the world of eSports and battle for glory at their
first pro tournament. Perfect for young fans of Ready Player One
and Mr. Lemoncello's Library. Welcome to Affinity, the hottest
battle royale video game around! Since winning the first-ever
Affinity tournament, The Weird Ones are supposed to be on top of
the world. Josh, Hannah, Larkin, and Wheatley have formed their own
professional team and launched a popular streaming channel, and
they're set to take eSports by storm. But the kids have an awful
secret: Wheatley is missing. And considering the threats he
received before he disappeared, the other team members are worried.
Plus, they keep getting matched with random players in-game who
seem . . . disturbingly Wheatley-like? It's creepy. Sinister, even.
And it's getting worse. With their first pro match looming, the
kids are running out of time. They need help, and fast-because
without Wheatley, their pro dreams may be dashed before the game
even begins.
In this action-packed illustrated series, four kid gamers meet at a
virtual tournament and battle for the ultimate grand prize. Perfect
for young fans of Ready Player One and Mr. Lemoncello's Library.
Sixty-four teams. One mysterious grand prize. Four gamers
determined to win it all. Welcome to Affinity, the hottest battle
royale video game in the world! Gamers can be anything they want to
be in Affinity's high-tech, magical universe-and test their skills
in fierce PvP combat. So when Hurricane Games announces an epic
tournament with killer prizes, four kids form a team that feels
unstoppable . . . but also maybe doomed from the start? Josh is the
tank . . . when his parents let him game. Hannah is the melee
fighter . . . but she can only play at the public library. Larkin
is the healer . . . as long as her family's not around. Wheatley is
the ranger . . . with a secret that might wreck the whole team. As
solo gamers, they're good. Really good. But the tournament is a
whole new level of competition, and it'll take all four of them to
bring it home. Can they step up their game in time for the final
match?
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