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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and
Technical Background, Motion Capture Techniques, Animating
Substances, Alternate Methods, and Animating with MEL for MAYA),
each one focusing on specific substances, tools, topics, and
languages, this is a MUST-HAVE book for artists interested in
proficiency with the top technology available today Whether you're
a programmer developing new animation functionality or an animator
trying to get the most out of your current animation software,
Computer Animation Complete: will help you work more efficiently
and achieve better results. For programmers, this book provides a
solid theoretical orientation and extensive practical instruction
information you can put to work in any development or customization
project. For animators, it provides crystal-clear guidance on
determining which of your concepts can be realized using
commercially available products, which demand custom programming,
and what development strategies are likely to bring you the
greatest success.
Trying to learn Maya programming from the documentation can be
daunting whether or not you are a programmer. The first edition of
"MEL Scripting for Maya Animators" earned the reputation as the
best introductory book on MEL, Maya's scripting language. Now fully
revised and updated, the second edition also includes new features,
such as a discussion of global procedures, new chapters on fixing
programming bottlenecks, advanced user interface techniques, and
optimizing character rigs. New chapters on utility nodes and Maya's
Web Panel feature provide new ideas on how to use MEL in
applications.
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