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Have you ever wondered how computers can make so much happen? How
do they perform calculations, show movies and run amazing games?
These are all examples of computer programs or applications (often
known simply as apps). Coding Club is a unique new series of coding
books that will guide young programmers to create their own
versions of familiar games and challenge them to adapt and
experiment with programs. With clear explanation and step-by-step
layout, the series starts right at the beginning and works its way
up over four flexible levels. The skills required for each level
are introduced in the core books and the additional books at each
level give young programmers the chance to develop and practice
those skills in an area of their interest.
Have you ever wondered how computers can make so much happen? How
do they perform calculations, show movies and run amazing games?
These are all examples of computer programs or applications (often
known simply as apps). Coding Club is a unique new series of coding
books that will guide young programmers to create their own
versions of familiar games and challenge them to adapt and
experiment with programs. With clear explanation and step-by-step
layout, the series starts right at the beginning and works its way
up over four flexible levels. The skills required for each level
are introduced in the core books and the additional books at each
level give young programmers the chance to develop and practice
those skills in an area of their interest.
Have you ever wondered how computers can make so much happen? How
do they perform calculations, show movies and run amazing games?
These are all examples of computer programs or applications (often
known simply as apps). Coding Club is a unique new series of coding
books that will guide young programmers to create their own
versions of familiar games and challenge them to adapt and
experiment with programs. With clear explanation and step-by-step
layout, the series starts right at the beginning and works its way
up over four flexible levels. The skills required for each level
are introduced in the core books and the additional books at each
level give young programmers the chance to develop and practice
those skills in an area of their interest.
Create artistic applications to explore your creative side!
Reinforce your programming knowledge from Python Basics and learn a
few more tricks with this fun level 1 book. Activities include
extending your Etch-a-Sketch and building your own drawing app. The
code is suitable for Mac, Windows and Linux users and therefore
compatible with the Raspberry Pi.
A unique series that provides a framework for teaching coding
skills. Take your Python coding skills to the next level by
reinforcing your programming knowledge from Python: Next Steps and
learn a few more tricks with this Level 2 book. Python: Interactive
Adventures offers full support for students who have some basic
programming experience and are ready to move on to more challenging
material. Activities include creating a simple eBook reader and a
classic mystery game. The code is suitable for Mac, Windows and
Linux users and is compatible with Raspberry Pi.
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