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The success of storytelling in games depends on the entire
development team-game designers, artists, writers, programmers and
musicians, etc.-working harmoniously together towards a singular
artistic vision. Interactive Stories and Video Game Art is first to
define a common design language for understanding and orchestrating
interactive masterpieces using techniques inherited from the rich
history of art and craftsmanship that games build upon. Case
studies of hit games like The Last of Us, Journey, and Minecraft
illustrate the vital components needed to create
emotionally-complex stories that are mindful of gaming's principal
relationship between player actions and video game aesthetics. This
book is for developers of video games and virtual reality,
filmmakers, gamification and transmedia experts, and everybody else
interested in experiencing resonant and meaningful interactive
stories. Key Features: The first book to define a common visual and
interactive language for understanding and orchestrating
sophisticated stories in video games Accessible to industry
professionals as well as non-developers Featured concepts apply to
all media with an interactive component including: transmedia,
gamification and interactive art The definitive framework for
designing interactive stories
The success of storytelling in games depends on the entire
development team-game designers, artists, writers, programmers and
musicians, etc.-working harmoniously together towards a singular
artistic vision. Interactive Stories and Video Game Art is first to
define a common design language for understanding and orchestrating
interactive masterpieces using techniques inherited from the rich
history of art and craftsmanship that games build upon. Case
studies of hit games like The Last of Us, Journey, and Minecraft
illustrate the vital components needed to create
emotionally-complex stories that are mindful of gaming's principal
relationship between player actions and video game aesthetics. This
book is for developers of video games and virtual reality,
filmmakers, gamification and transmedia experts, and everybody else
interested in experiencing resonant and meaningful interactive
stories. Key Features: The first book to define a common visual and
interactive language for understanding and orchestrating
sophisticated stories in video games Accessible to industry
professionals as well as non-developers Featured concepts apply to
all media with an interactive component including: transmedia,
gamification and interactive art The definitive framework for
designing interactive stories
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