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This stimulating book proposes the concept of staging as a tool for
planning and facilitating design and innovation activities. Drawing
on a predominantly Scandinavian tradition of participatory design
research and sociotechnical perspectives from actor-network theory,
it discusses how staging can enable co-design, sustainable
transitions and social and radical innovation. Â Expert
researchers and practitioners present in-depth case studies on how
staging can be used in practice, including co-design within the
health sector, product development in industry, energy practices
and urban development. Chapters also explore theoretical and
conceptual developments, such as the possible spaces for staging,
the role of material objects, travel and circulation of knowledge
and the use of spatial and theatrical metaphors. Reflecting on how
staging is practiced in a variety of settings, the book illustrates
collaborative strategies that shape design and innovation
processes. Â This book is critical reading for academics and
students with an interest in public policy, knowledge management
and organizational innovation. Providing actionable strategies
based on participatory design, shaping technology and
organizational theory, it will also be beneficial for design
engineers, city planners and technology managers.
Improving existing code-refactoring-is one of the most common tasks
you'll face as a programmer. Five Lines of Code teaches you clear
and actionable refactoring rules that you can apply without relying
on intuitive judgements such as "code smells." It's written for
working developers, guiding you step by step through applying
refactoring patterns to the codebase of a 2D puzzle game. Following
the author's expert perspective-that refactoring and code smells
can be learned by following a concrete set of principles-you'll
learn when to refactor your code, what patterns to apply to what
problem, and the code characteristics that indicate it's time for a
rework. Thanks to this hands-on guide, you'll find yourself
programming faster while still delivering high-quality code that
your teammates will love to work with. about the
technologyRefactoring is a fact of life. All code is imperfect, and
refactoring is a systematic process you can use to improve the
quality of your codebase. Whatever your architecture, choice of OO
language, or skill as a programmer, the continuous design
improvements of refactoring make your code simpler, more readable,
and less prone to bugs. You'll be amazed at the productivity boost
of adding refactoring to your code hygiene routine-it's quicker to
hammer out bad code and then improve it than spending hours writing
good code in the first place! about the book Five Lines of Code
teaches working developers the shortcuts to quality code. You'll
follow author Christian Clausen's unique approach to teaching
refactoring that's focused on concrete rules, and getting any
method down to five lines or less to implement! There's no jargon
or tricky automated-testing skills required, just easy guidelines
and patterns illustrated by detailed code samples. Chapter by
chapter you'll put techniques into action by refactoring a complete
2D puzzle game. Before you know it, you'll be making serious and
tangible improvements to your codebase. what's inside The symptoms
of bad code The extracting method, introducing strategy pattern,
and many other refactoring patterns Modifying code safely, even
when you don't understand it Writing stable code that enables
change-by-addition Proper compiler practices Writing code that
needs no comments Real-world practices for great refactoring about
the readerFor developers who know an object-oriented programming
language. about the author Christian Clausen works as a Technical
Agile Coach teaching teams how to properly refactor their code.
Previously he worked as a software engineer on the Coccinelle
semantic patching project, an automated refactoring tool. He has an
MSc in computer science, and five years' experience teaching
software quality at a university level.
It's been a church, a mosque and a synagogue. Jesus is said to have
dined there. James, his brother, is believed to have been interred
there. King David may be buried beneath the floor. The subject of
intense speculation by both scholars and the faithful, the Cenacle
on Mount Zion-also known as the Upper Room of the New Testament
gospels and as the Tomb of David-has remained a mystery for
centuries. Claimed by Jews, Christians and Muslims, the sacred
structure continues to evoke passionate controversy. Does it date
back to the time of Christ? Was the Last Supper celebrated there?
Is this the place where the Holy Spirit descended on the apostles
on the first Pentecost following Easter Sunday? Did King David's
remains ever lie there? These and many other questions are explored
in this first-ever study, offering a readable, fully researched
narrative account of the Cenacle's history, archaeology and
imagery. Artistic, architectural and photographic illustrations
document the Cenacle and its surroundings over the past 1,500
years.
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