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The present book is based on the conference Software Development
and Reality Construction held at SchloB Eringerfeld in Germany,
September 25 - 30, 1988. This was organized by the Technical
University of Berlin (TUB) in cooperation with the German National
Research Center for Computer Science (GMD), Sankt Augustin, and
sponsored by the Volkswagen Foundation whose financial support we
gratefully acknowledge. The conference was an interdisciplinary
scientific and cultural event aimed at promoting discussion on the
nature of computer science as a scientific discipline and on the
theoretical foundations and systemic practice required for
human-oriented system design. In keeping with the conversational
style of the conference, the book comprises a series of individual
contributions, arranged so as to form a coherent whole. Some
authors reflect on their practice in computer science and system
design. Others start from approaches developed in the humanities
and the social sciences for understanding human learning and
creativity, individual and cooperative work, and the interrelation
between technology and organizations. Thus, each contribution makes
its specific point and can be read on its own merit. But, at the
same time, it takes its place as a chapter in the book, along with
all the other contributions, to give what seemed to us a meaningful
overall line of argumentation. This required careful editorial
coordination, and we are grateful to all the authors for bearing
with us throughout the slow genesis of the book and for complying
with our requests for extensive revision of some of the
manuscripts.
Das englischsprachige Buch stellt Ergebnisse der Internationalen
Frauenuniversitat, Projektbereich Information vor. The book
analyses the interdependence of knowledge, culture and information
from a feminist perspective in a world of globalisation.
Das Buch behandelt das sinnvolle Arbeiten in Teams beim
Software-Entwurf und der Projektgestaltung. Software-Entwicklung
ist kein vorwiegend technisches Problem, sondern ein
Kommunikationsproblem. Dieses ist seit den 60er Jahren bekannt und
war ein wesentlicher Aspekt der damals proklamierten
Software-Krise, die zur Entstehung des Fachgebietes
Software-Engineering Anlass gegeben hat und bis heute fortdauert.
Dieses Buch bietet sowohl eine theoretische wie auch eine
empirische Fundierung von Gruppenarbeit und Selbstorganisation bei
der Software-Entwicklung und zeigt, wie diese praktisch mit dem vom
Autor entwickelten Teammodell der "interaktiven, sich selbst
organisierenden Projektgruppe" eingefuhrt und verbessert werden
konnen. Das Buch geht auch auf Werkzeuge zur "Computergestutzten
kooperativen Arbeit (CSCW)" ein.
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