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This book explores environments where art, imagination, and
creative practice meet urban spaces at the point where they connect
to the digital world. It investigates relationships between urban
visualizations, aesthetics, and politics in the context of new
technologies, and social and urban challenges toward the
Sustainable Development Goals. Responding to questions stemming
from critical theory, the book focuses on an interdisciplinary
actualization of technological developments and social challenges.
It demonstrates how art, architecture, and design can transform
culture, society, and nature through artistic and cultural
achievements, integration, and new developments. The book begins
with the theoretical framework of social aesthetics theories before
discussing global contemporary visual culture and technological
evolution. Across the 12 chapters, it looks at how architecture and
design play significant roles in causing and solving complex
environmental transformations in the digital turn. By fostering
transdisciplinary encounters between architecture, design, visual
arts, and cinematography, this book presents different theoretical
approaches to how the arts' interplay with the environment responds
to the logic of the constructions of reality. This book will appeal
to scholars, researchers, and upper-level students in aesthetics,
philosophy, visual cultural studies, communication studies, and
media studies with a particular interest in sociopolitical and
environmental discussions.
This book includes instructional design and practice of how
immersive technology is integrated in discipline-based and
interdisciplinary curriculum design. It focuses on pedagogical
models and learning outcomes of immersive learning experiences and
demonstrates how immersive learning can be applied in industries.
This book brings scholars, researchers and educators together
around an international and interdisciplinary consolidation and
reflection on learning through immersion. The originality lies in
how advanced technology and contemporary pedagogical models can
integrate to enhance student engagement and learning effectiveness
in higher education.
This book explores environments where art, imagination, and
creative practice meet urban spaces at the point where they connect
to the digital world. It investigates relationships between urban
visualizations, aesthetics, and politics in the context of new
technologies, and social and urban challenges toward the
Sustainable Development Goals. Responding to questions stemming
from critical theory, the book focuses on an interdisciplinary
actualization of technological developments and social challenges.
It demonstrates how art, architecture, and design can transform
culture, society, and nature through artistic and cultural
achievements, integration, and new developments. The book begins
with the theoretical framework of social aesthetics theories before
discussing global contemporary visual culture and technological
evolution. Across the 12 chapters, it looks at how architecture and
design play significant roles in causing and solving complex
environmental transformations in the digital turn. By fostering
transdisciplinary encounters between architecture, design, visual
arts, and cinematography, this book presents different theoretical
approaches to how the arts' interplay with the environment responds
to the logic of the constructions of reality. This book will appeal
to scholars, researchers, and upper-level students in aesthetics,
philosophy, visual cultural studies, communication studies, and
media studies with a particular interest in sociopolitical and
environmental discussions.
This book includes instructional design and practice of how
immersive technology is integrated in discipline-based and
interdisciplinary curriculum design. It focuses on pedagogical
models and learning outcomes of immersive learning experiences and
demonstrates how immersive learning can be applied in industries.
This book brings scholars, researchers and educators together
around an international and interdisciplinary consolidation and
reflection on learning through immersion. The originality lies in
how advanced technology and contemporary pedagogical models can
integrate to enhance student engagement and learning effectiveness
in higher education.
Today, reliable software systems are the basis of any business or
company. The continuous further development of those systems is the
central component in software evolution. It requires a huge amount
of time- man power- as well as financial resources. The challenges
are size, seniority and heterogeneity of those software systems.
Christian Wagner addresses software evolution: the inherent
problems and uncertainties in the process. He presents a
model-driven method which leads to a synchronization between source
code and design. As a result the model layer will be the central
part in further evolution and source code becomes a by-product. For
the first time a model-driven procedure for maintenance and
migration of software systems is described. The procedure is
composed of a model-driven reengineering and a model-driven
migration phase. The application and effectiveness of the procedure
are confirmed with a reference implementation applied to four
exemplary systems.
Title: The English Reader, or a selection of pieces in prose and
poetry; from the most eminent modern writers, ... with explanatory
German notes. ... With a preface by ... K. F. C. Wagner. ... Third
edition, enlarged ... (Englisches Lesebuch, etc.).Publisher:
British Library, Historical Print EditionsThe British Library is
the national library of the United Kingdom. It is one of the
world's largest research libraries holding over 150 million items
in all known languages and formats: books, journals, newspapers,
sound recordings, patents, maps, stamps, prints and much more. Its
collections include around 14 million books, along with substantial
additional collections of manuscripts and historical items dating
back as far as 300 BC.The FICTION & PROSE LITERATURE collection
includes books from the British Library digitised by Microsoft. The
collection provides readers with a perspective of the world from
some of the 18th and 19th century's most talented writers. Written
for a range of audiences, these works are a treasure for any
curious reader looking to see the world through the eyes of ages
past. Beyond the main body of works the collection also includes
song-books, comedy, and works of satire. ++++The below data was
compiled from various identification fields in the bibliographic
record of this title. This data is provided as an additional tool
in helping to insure edition identification: ++++ British Library
Melford, H M.; Wagner, Carl Franz Christian.; 1844. 8 . 12269.e.5.
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