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With the widespread transformation of information into digital form throughout society - firms and organisations are embracing this development to adopt multiple types of IT to increase internal efficiency and to achieve external visibility and effectiveness - we have now reached a position where there is data in abundance and the challenge is to manage and make use of it fully. This book addresses this new managerial situation, the post-digitalisation era, and offers novel perspectives on managing the digital landscape. The topics span how the post-digitalisation era has the potential to renew organisations, markets and society. The chapters of the book are structured in three topical sections but can also be read individually. The chapters are structured to offer insights into the developments that take place at the intersection of the management, information systems and computer science disciplines. It features more than 70 researchers and managers as collaborating authors in 23 thought-provoking chapters. Written for scholars, researchers, students and managers from the management, information systems and computer science disciplines, the book presents a comprehensive and thought-provoking contribution on the challenges of managing organisations and engaging in global markets when tools, systems and data are abundant.
This book contains the refereed proceedings of the Third Scandinavian Conference on Information Systems (SCIS), held in Sigtuna, Sweden, in August 2012.The digitization of modern society's information and communication structures has fundamentally changed our everyday life, economy, business, and society. How can information systems research as an academic yet pragmatic discipline contribute to designing the interactive society? The Scandinavian IS tradition with its emphasis on engaged scholarship, action research, and socially embedded design has a lot to contribute to this discussion. The 10 papers accepted for presentation at the conference were selected from 33 submissions, and they are grouped into two main themes: the interactive society and design.
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