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Video Games, Violence, and the Ethics of Fantasy - Killing Time (Hardcover): Christopher Bartel Video Games, Violence, and the Ethics of Fantasy - Killing Time (Hardcover)
Christopher Bartel
R3,662 Discovery Miles 36 620 Ships in 10 - 15 working days

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

The Fossils of the Hunsruck Slate - Marine Life in the Devonian (Paperback): Christoph Bartels, Derek E.G. Briggs, G]nther... The Fossils of the Hunsruck Slate - Marine Life in the Devonian (Paperback)
Christoph Bartels, Derek E.G. Briggs, G]nther Brassel
R1,577 Discovery Miles 15 770 Ships in 10 - 15 working days

This beautifully illustrated book describes one of the most famous fossil deposits known: the Hunsruck Slate of Germany. These spectacular fossils, in which not just the hard parts but also the soft-tissues of the animals are preserved in pyrite in many cases, provide the most complete record available of life in the Devonian seas. First published in 1998, the book provides a comprehensive account of these remarkable fossils. It is written in an accessible style, and is extensively illustrated with photographs and X-radiographs of many of the finest specimens. The book reviews the different plant and animal groups, and includes a complete taxonomic list and comprehensive bibliography. It will be of most value to researchers and graduate students in palaeontology, geology and evolutionary biology, but it will also be of interest to amateur collectors and natural historians.

Video Games, Violence, and the Ethics of Fantasy - Killing Time (Paperback): Christopher Bartel Video Games, Violence, and the Ethics of Fantasy - Killing Time (Paperback)
Christopher Bartel
R1,169 Discovery Miles 11 690 Ships in 18 - 22 working days

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

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