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This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
Walt Disney's Snow White and the Seven Dwarfs (David Hand, 1937)
occupies a central place within the history of global animation.
Based on the German fairy tale by the Brothers Grimm, the film was
the first feature-length animated film produced by the Disney
Studio and served to announce the animated cartoon as an industrial
art form. Yet Disney's landmark version not only set in motion the
Golden Age of the Hollywood cartoon, but has continued to stand as
an international sensation, prompting multiple revisions and
remakes within a variety of national filmmaking contexts. This book
explores the enduring qualities that have marked Snow White's
influence and legacy, providing a collection of original chapters
that reflect upon its pioneering use of technology and
contributions to animation's visual style, the film's reception
within an American context, and its status as a global cultural
phenomenon.
Gardening doesn't have to be nice. At the beginning of the
twenty-first century the gardens with the most contemporary feel
revel in a crisp, clean style with harder planting and landscaping,
and a water-wise attitude. In Sharp Gardening, Christopher Holliday
looks at the role of architectural foliage, and how it can be used
to provide accents in planting schemes, and also as the main
substance of gardens. Jerry Harpur's stunning photographs show-
case both spiky plants and the gardens that incorporate them most
successfully.
This book examines the relationship that exists between fantasy
cinema and the medium of animation. Animation has played a key role
in defining our collective expectations and experiences of fantasy
cinema, just as fantasy storytelling has often served as
inspiration for our most popular animated film and television.
Bringing together contributions from world-renowned film and media
scholars, Fantasy/Animation considers the various historical,
theoretical, and cultural ramifications of the animated fantasy
film. This collection provides a range of chapters on subjects
including Disney, Pixar, and Studio Ghibli, filmmakers such as
Ralph Bakshi and James Cameron, and on film and television
franchises such as Dreamworks' How To Train Your Dragon (2010-) and
HBO's Game of Thrones (2011-).
This book examines the relationship that exists between fantasy
cinema and the medium of animation. Animation has played a key role
in defining our collective expectations and experiences of fantasy
cinema, just as fantasy storytelling has often served as
inspiration for our most popular animated film and television.
Bringing together contributions from world-renowned film and media
scholars, Fantasy/Animation considers the various historical,
theoretical, and cultural ramifications of the animated fantasy
film. This collection provides a range of chapters on subjects
including Disney, Pixar, and Studio Ghibli, filmmakers such as
Ralph Bakshi and James Cameron, and on film and television
franchises such as Dreamworks' How To Train Your Dragon (2010-) and
HBO's Game of Thrones (2011-).
Re-frames the computer-animated film as a new genre of contemporary
cinemaWidely credited for the revival of feature-length animated
filmmaking within contemporary Hollywood, computer-animated films
are today produced within a variety of national contexts and
traditions. Covering thirty years of computer-animated film
history, and analysing over 200 different examples, 'The
Computer-Animated Film: Industry, Style and Genre' persuasively
argues that this body of work constitutes a unique genre of
mainstream cinema. Informed by wider technological discourses and
the status of animation as an industrial art form, the book not
only theorises computer-animated films through their formal
properties, but connects elements of film style to animation
practice and the computer-animated film's unique production
contexts.Key FeaturesProvides a wide-ranging focus on a multitude
of animation studios, companies, facilities, divisions and
subsidiaries in Hollywood and beyondSupported throughout by close
textual analysis and clearly marked case studiesExpands the
critical examination of computer-animated films by combining
animation and film theory together with theories of animation
practice, industry papers and original studio production memosCase
StudiesShark Tale (2004)Hoodwinked! (2006)Flushed Away (2006)Over
the Hedge (2006)The Good Dinosaur (2015)Frozen (2013)Zootopia
(2016)Ratatouille (2007)Antz (1998)A Bug's Life (1998)Wall-E
(2008)Toy Story 3 (2010)Toy Story 2 (1999)Cars (2005) / Cars 2
(2011)Happy Feet (2006)Sausage Party (2016)Monsters, Inc.
(2001)Rise of the Guardians (2012)Despicable Me 2 (2013) / Minions
(2015)Surf's Up (2007)Bolt (2008)
Widely credited for the revival of feature-length animated
filmmaking within contemporary Hollywood, computer-animated films
are today produced within a variety of national contexts and
traditions. Covering thirty years of computer-animated film
history, and analysing over 200 different examples, The
Computer-Animated Film: Industry, Style and Genre persuasively
argues that this body of work constitutes a unique genre of
mainstream cinema. Informed by wider technological discourses and
the status of animation as an industrial art form, the book not
only theorises computer-animated films through their formal
properties, but connects elements of film style to animation
practice and the computer-animated film's unique production
contexts.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
Walt Disney's Snow White and the Seven Dwarfs (David Hand, 1937)
occupies a central place within the history of global animation.
Based on the German fairy tale by the Brothers Grimm, the film was
the first feature-length animated film produced by the Disney
Studio and served to announce the animated cartoon as an industrial
art form. Yet Disney's landmark version not only set in motion the
Golden Age of the Hollywood cartoon, but has continued to stand as
an international sensation, prompting multiple revisions and
remakes within a variety of national filmmaking contexts. This book
explores the enduring qualities that have marked Snow White's
influence and legacy, providing a collection of original chapters
that reflect upon its pioneering use of technology and
contributions to animation's visual style, the film's reception
within an American context, and its status as a global cultural
phenomenon.
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