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Showing 1 - 6 of 6 matches in All Departments
This thrilling gamebook plunges you into a story with a difference - one where the hero is YOU. Woken one night by a bang at the door, you creep to the window and see five hooded strangers below. The leader looks up and beckons you down. What do you do? The choice is yours. Open the door, play for time, or escape through the window out back... From this point onwards you are in control of an epic adventure, and your survival depends upon the decisions you make. Which way to run? Which battles to fight? And who to trust? As you race across land, sea and sky, the mysteries of your past are revealed, and it becomes clear that it's not just your fate that hangs in the balance - it's the fate of the entire kingdom. Bringing together a sweeping story, beautifully illustrated picture puzzles and an exciting combat system, this is an adventure that will have you gripped from beginning to end.
This book explores how alarmist social discourses about 'cruel' young people fail to recognize the complexity of cruelty and the role it plays in child agency. Examining representations of cruel young people in popular texts and popular culture, the collected essays demonstrate how gender, race, and class influence who gets labeled 'cruel' and which actions are viewed as negative, aggressive, and disruptive. It shows how representations of cruel young people negotiate the violence that shadows polite society, and how narratives of cruelty and aggression are used to affirm, or to deny, young people's agency.
This book explores how alarmist social discourses about 'cruel' young people fail to recognize the complexity of cruelty and the role it plays in child agency. Examining representations of cruel young people in popular texts and popular culture, the collected essays demonstrate how gender, race, and class influence who gets labeled 'cruel' and which actions are viewed as negative, aggressive, and disruptive. It shows how representations of cruel young people negotiate the violence that shadows polite society, and how narratives of cruelty and aggression are used to affirm, or to deny, young people's agency.
To find out where and when the winning pick six lottery ticket was sold is easy, you could obtain that information within minutes of the drawing. All you need now is the surveillance video from the retailer who sold it and you could identify the winner, and rip him off. This is the scheme in which a homegrown terrorist cell is planning to finance their latest attack on America. Owen Duffy, a mechanic and cab driver from the Bronx, accidently finds himself right in the middle of their scheme. When Duffy stops on the road to help out a stranded motorist, he is ambushed by Middle Eastern men who kidnap the owner of the car. He flees the scene with the man's daughter, Regan, in tow. Together they attempt to uncover the reason for the kidnapping while trying to stay alive in the process. The kidnappers make contact and Duffy learns that they're after a winning lottery ticket. They offer a trade; the ticket for the life of Regan's father. The problem is, Regan has no idea where the ticket is or if her father even won. Duffy and Regan are taken off the street by members of Homeland Security who inform them an undercover agent is currently working inside the homegrown terrorist cell which has abducted Regan's father. Events spiral out of control when they plan to set a trap for the terrorists which backfires, resulting in Duffy and Regan being taken hostage. Their only hope is the undercover agent. But who is he? And what happened to the lottery ticket?
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