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The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. The Maker Movement is sweeping the nation because it is creative and educational-and a lot of fun. Nonetheless, some librarians have hesitated to incorporate the movement into their programming because their libraries do not have dedicated makerspaces. If that describes you, then take heart. Written by librarians for librarians, this "cookbook" proves that every library is already a MakerPlace and provides you with recipes to make your library come alive with creativity. Easy-to-use, step-by-step guidance helps you create engaging K-8 programs in science and technology, arts and crafts, and home skills that are perfect for the library setting. The menu of ideas is broken into four types of programming. "Appetizers" add a taste of the Maker movement to existing library programs. "Entrees" present full programs for a lengthy one-day event or a short series. "Side Dishes" are programs you can use if you have limited staff, budget, space, or any combination of those. "Desserts" are low-tech programs, suitable for young children. Each "recipe" includes extensions, variations, and curriculum tie-ins that give you even more ways to present the program ideas, whether to a different audience or as part of other related activities. Programs that involve creating a "Balloon Zip Line," a "Zen Garden," or a "Maker Marketplace" will delight library users and generate activity and excitement in your library. Makes it easy for you to host Maker programs for children and 'tweens-with "No Makerspace Required!" Provides clear, step-by-step directions for creating new Maker programming or adding Maker elements to an existing program Offers alternatives that allow you to customize programs according to the resources available Suggests curricular tie-ins so the programs can be used in a school setting Includes appendices chock full of supplemental materials such as book-discussion questions, checklists, and other reproducible participant handouts
This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. Traditional library literacy programs have helped many children foster a love of reading, but to prepare this next generation of learners, this programming needs to be modified to include technology. The inherent creativity and inventiveness of the Maker Movement, embracing both classic and innovative technological activities, provides the perfect bridge to invigorate, expand, and update these programs. This alternative to conventional library literacy programming will help children learn throughout all subject areas, see additional possibilities, and make connections in the world around them. With this guide, readers can discover how to apply maker literacy to introduce connections that help children better understand that their experiences in life are interrelated—that art can be made on a 3D printer and that science and technology are an essential part of design. This holistic approach provides a myriad of creative opportunities for both teaching staff and the children they serve. A great resource for youth services librarians in public libraries, this guide to infusing library programs with technology and maker activities to motivate learning will also appeal to preschool and elementary librarians, educators, and parents.
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