|
Showing 1 - 2 of
2 matches in All Departments
The Maker Movement is hot, and librarians are eager to participate.
Even if you feel restricted by budget, staff, or space, this
step-by-step guide will help you turn your library into a
creativity center. The Maker Movement is sweeping the nation
because it is creative and educational-and a lot of fun.
Nonetheless, some librarians have hesitated to incorporate the
movement into their programming because their libraries do not have
dedicated makerspaces. If that describes you, then take heart.
Written by librarians for librarians, this "cookbook" proves that
every library is already a MakerPlace and provides you with recipes
to make your library come alive with creativity. Easy-to-use,
step-by-step guidance helps you create engaging K-8 programs in
science and technology, arts and crafts, and home skills that are
perfect for the library setting. The menu of ideas is broken into
four types of programming. "Appetizers" add a taste of the Maker
movement to existing library programs. "Entrees" present full
programs for a lengthy one-day event or a short series. "Side
Dishes" are programs you can use if you have limited staff, budget,
space, or any combination of those. "Desserts" are low-tech
programs, suitable for young children. Each "recipe" includes
extensions, variations, and curriculum tie-ins that give you even
more ways to present the program ideas, whether to a different
audience or as part of other related activities. Programs that
involve creating a "Balloon Zip Line," a "Zen Garden," or a "Maker
Marketplace" will delight library users and generate activity and
excitement in your library. Makes it easy for you to host Maker
programs for children and 'tweens-with "No Makerspace Required!"
Provides clear, step-by-step directions for creating new Maker
programming or adding Maker elements to an existing program Offers
alternatives that allow you to customize programs according to the
resources available Suggests curricular tie-ins so the programs can
be used in a school setting Includes appendices chock full of
supplemental materials such as book-discussion questions,
checklists, and other reproducible participant handouts
This book takes the creativity and inventiveness of the maker
movement and applies that energy in a new way to help children
learn across all subject areas as well as broaden their world view.
Traditional library literacy programs have helped many children
foster a love of reading, but to prepare this next generation of
learners, this programming needs to be modified to include
technology. The inherent creativity and inventiveness of the Maker
Movement, embracing both classic and innovative technological
activities, provides the perfect bridge to invigorate, expand, and
update these programs. This alternative to conventional library
literacy programming will help children learn throughout all
subject areas, see additional possibilities, and make connections
in the world around them. With this guide, readers can discover how
to apply maker literacy to introduce connections that help children
better understand that their experiences in life are
interrelated—that art can be made on a 3D printer and that
science and technology are an essential part of design. This
holistic approach provides a myriad of creative opportunities for
both teaching staff and the children they serve. A great resource
for youth services librarians in public libraries, this guide to
infusing library programs with technology and maker activities to
motivate learning will also appeal to preschool and elementary
librarians, educators, and parents.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R205
R168
Discovery Miles 1 680
|