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Introduction to Game Analysis (Paperback, 2nd edition): Clara Fernandez Vara Introduction to Game Analysis (Paperback, 2nd edition)
Clara Fernandez Vara
R1,382 Discovery Miles 13 820 Ships in 12 - 17 working days

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernandez-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernandez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Introduction to Game Analysis (Hardcover, 2nd edition): Clara Fernandez Vara Introduction to Game Analysis (Hardcover, 2nd edition)
Clara Fernandez Vara
R4,141 Discovery Miles 41 410 Ships in 12 - 17 working days

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernandez-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernandez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore,... Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (Paperback, 2014 ed.)
Alex Mitchell, Clara Fernandez Vara, David Thue
R2,380 Discovery Miles 23 800 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.

Perspectives on the European Videogame (Hardcover): Victor Navarro-Remesal, Oliver Perez-Latorre Perspectives on the European Videogame (Hardcover)
Victor Navarro-Remesal, Oliver Perez-Latorre; Contributions by Alexis Blanchet, Clara Fernandez Vara, Manuel Garin, …
R3,841 Discovery Miles 38 410 Ships in 12 - 17 working days

The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.

Well Played Retrospective - The Past, Pandemic and Future of Video Games, Value and Meaning (Paperback): Drew Davidson, Ira... Well Played Retrospective - The Past, Pandemic and Future of Video Games, Value and Meaning (Paperback)
Drew Davidson, Ira Fay, Clara Fernandez Vara
R533 Discovery Miles 5 330 Ships in 10 - 15 working days
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