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In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia
Costa Pederson analyzes modernist avant-garde and contemporary
video games to challenge the idea that gaming is an exclusively
white, heterosexual, male, corporatized leisure activity and
reenvisions it as a catalyst for social change. By looking at over
fifty projects that together span a century and the world, Pederson
explores the capacity for sociopolitical commentary in virtual and
digital realms and highlights contributions to the history of
gaming by women, queer, and transnational artists. The result is a
critical tool for understanding video games as imaginative forms of
living that offer alternatives to our current reality. With an
interdisciplinary approach, Gaming Utopia emphasizes how game
design, creation, and play can become political forms of social
protest and examines the ways that games as art open doors to a
more just and peaceful world.
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia
Costa Pederson analyzes modernist avant-garde and contemporary
video games to challenge the idea that gaming is an exclusively
white, heterosexual, male, corporatized leisure activity and
reenvisions it as a catalyst for social change. By looking at over
fifty projects that together span a century and the world, Pederson
explores the capacity for sociopolitical commentary in virtual and
digital realms and highlights contributions to the history of
gaming by women, queer, and transnational artists. The result is a
critical tool for understanding video games as imaginative forms of
living that offer alternatives to our current reality. With an
interdisciplinary approach, Gaming Utopia emphasizes how game
design, creation, and play can become political forms of social
protest and examines the ways that games as art open doors to a
more just and peaceful world.
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